Tags
Creators
Details
0.1.2-beta+mc26.2
Compatibility
Required content
Changes
Server Settings
- New 'Kick Freecam Users' (Moderation, off by default): players joining with the Freecam mod are sent away
- 'Freecam (Fair Play)' is allowed; the permission
soulverse.freecam.allowed(operators by default) lets someone keep Freecam
- 'Freecam (Fair Play)' is allowed; the permission
- New crafting limits (Gameplay on the SV Server tab), one switch each, all off by default:
- 'No Netherite Tools' / 'No Netherite Weapons' / 'No Netherite Armor': no upgrading to them at a Smithing Table
- 'No Diamond Tools' / 'No Diamond Weapons' / 'No Diamond Armor': no crafting them in a Crafting Table or a Crafter
- 'No Enchanting Table': Enchanting Tables offer nothing
- Tools are the Pickaxe, Axe, Shovel and Hoe, weapons the Sword and the Spear
- Anything made or enchanted already stays
- New portal switches (Gameplay on the SV Server tab), all off by default:
- 'No Nether Portal Building': no Nether Portal lit by anyone or anything (Flint and Steel, Fire Charges, burning wood, lightning), nor generated as the exit on the other side of one
- 'No End Portal Building': the last Eye of Ender doesn't open the portal
- 'Nether Portals Closed' / 'End Portals Closed' (separately): existing portals don't take anyone into the Nether / the End
- The way back always works, so nobody is stuck
- The End's own exit portal after the dragon is left alone
- Hardcore worlds start with lives on (servers and singleplayer); a world in Hardcore that has no Soulverse settings yet starts with lives on for everyone, Humans 3 and Monsters 5
- Everything can still be changed under Lives on the SV Server tab (or in
soulverse-server.json) - A world that already has settings keeps them
- Everything can still be changed under Lives on the SV Server tab (or in
New Quirk: 'Life-Steal'
- Life-Steal is a quirk now; a passive quirk (not in the ring) that takes the life of a player you kill when you are missing one, in the colour of their SOUL
- Two switches under Lives grant it: 'Monsters Get Life-Steal' (on by default, while lives are on for them) and 'Humans Get Life-Steal' (off by default)
- Each gives the quirk to every player of that race, those already there and those to come, and takes it away again when switched off (an admin's gift or take-away stays)
- It also has its own switch with the other quirks' settings
Quirk Changes
-
'Life-Steal': its icon now moves when hovered: a small heart drains into it, the gold plus flashes and the heart beats
-
'Good-Fortune': now stacks; every holder nearby who marked a Friendly-Foe adds their Luck (two holders give Luck II)
-
'Tether-Line': the whole body hangs from the line
- Swinging on a line, the body now turns about the hips to hang along it like a ragdoll, following the swing
- The arm reaches for the line from where its shoulder now is, the line's end stays in the hand, and the legs dangle apart
- When the line lets go, or a swing would carry the body over the top, it eases back upright instead of snapping
- The line now always leaves from the drawn fist while the body hangs from it
- The hanging body swings like a pendulum: nearly upright with only the arm raised when slow or close above the ground, leaning along the line only when swinging fast; it trails the swing smoothly and never tips past 80°
-
'Stand-Guard':
- Guards no longer attack Creepers by themselves; strike a Creeper and one guard (an archer if you have one) goes after it while the rest stay with you
- Guards take more damage from explosions (three quarters again as much)
- 'Magma Head Arrows' from The Cards Are Dealt hit guards three times as hard
- Guards sent back now stand again exactly where their stand stood, facing the same way, and get back there even when the way is blocked
- Stands keep their pose, size and other settings from 'Armor Statues' after being guards
Music Discs
- Soulverse's Music Discs can now be found, very rarely (1%, never more than one per chest): Buried Treasure, Bastion chests, End City Treasure, Ancient Cities, Woodland Mansions and Ominous Vaults
Inventory Changes
- The character in the inventory now always stands still in its idle pose: walking, running, crouching, swimming, gliding, riding, swinging, drawing a bow, raising a shield, a quirk's pose, the hurt flash and other mods' animations ('Better Combat' swings, 'Punchy! Moves', 'Not Enough Animations', 'Fresh Animations') no longer show on it (its head still follows the cursor)
SV Admin Menu Changes
- 'Player Map Settings' can now be set per map mod
- A fold each for 'Diorama', 'Xaero's Minimap / World Map' and 'JourneyMap' at the bottom of the page, each with only the settings that mod understands
- Every one starts as 'Same as above' (the general settings stay the defaults) and can be set On or Off for that mod alone, e.g. the radar in JourneyMap but not in Diorama
- 'Mod Configs': the reset arrow is now just an arrow at the far right of the row, next to the value
- Typed values (Server and Quirks tab numbers, Mod Configs values) now edit like proper text fields
- Move the caret with the arrows, Home and End, Ctrl for whole words; select with Shift, by dragging the mouse, a double click or Ctrl+A
- Copy, cut and paste (only what the field takes is pasted); Ctrl+Backspace deletes a word
- Up and Down go to the field above or below, Tab and Shift+Tab to the next or previous one, keeping the value
- Quirk previews on a player's 'Edit Quirks' page; the chosen quirk's live preview now shows above its name, as on the Quirks tab (without the settings)
- New "Restart required" line; an orange line at the top of every page (the bottom of the start page) appears once something was changed that only takes effect after a restart
- That is a mod's settings saved in Mod Configs that it only reads at start, or an expansion datapack switched on or off; hover it for what
- In singleplayer it says what to do instead: "Restart the game" (a mod's settings) or "Re-join the world" (an expansion datapack)
- It clears with the restart, and also when everything changed is put back to how it was when the server started (nothing has changed after all)
New: Mod Configs
- A new 'Mod Configs' button top right on the SV Server tab opens a clean list of the installed mods that have config files (their picture on the left, a search bar on top)
- Click a mod to edit its settings right there:
- Switches, sliders (or click the value and type), dropdowns for settings with a fixed set of choices, and folding groups for the long files
- Changes are collected and applied with one button
- The file keeps its comments and layout (a backup of it is kept)
- Mods that reload by themselves or whose settings Soulverse can apply at once say so; for every other mod the page advises restarting the server (and 'Reload' is only offered where it is safe)
- Needs the new permissions
soulverse.modconfigs.view/soulverse.modconfigs.edit(operators only by default) - 'Kaleidoscope Tavern' settings (on Tavern's Mod Configs page, only with that mod installed):
- Switch off any drink's effects, one drink's or in every drink (gone from the drink, its tooltip and every mix)
- Make an effect's time shorter or longer (a per cent, with a slider or typed); a mix adds up the changed times of what went into it
- A 'General (all drinks)' group at the top: one effect strength (%), one effect duration (%) and one aging time per stage (%) for every drink at once, each part switched off until you switch it on
- A button beside each changed setting puts it back to its original value (any setting with a known original gets one)
- Set how many seconds a Barrel takes over each stage of each drink's aging
- 'Kaleidoscope Cookery' food effects (on Cookery's Mod Configs page, only with that mod installed):
- One switch takes every effect out of its foods, and each effect has a switch of its own
- A switched-off effect is not given and not shown in the food's tooltip (at any quality), whether the food is eaten from the hand or taken from a bite of food put down in the world
- For the foods of 'Kaleidoscope Nether' and 'Kaleidoscope End' too (their effects are listed beside Cookery's)
New: Player Map Settings
- A page in Mod Configs with Minecraft's Map as its icon, always there and pinned at the top
- You can pin any page there: right-click it, or use the pin button on the page
- What players' maps may show on your server, for 'Diorama', 'Xaero's Minimap' and 'Xaero's World Map', and 'JourneyMap', with nothing extra on the server and no Xaero's Fair Play
- One big 'Fair Play' switch: no cave view, no mobs, players or dropped items on the radar, no spawn-spot or slime-chunk overlays; the Nether keeps working
- A switch for each thing: the map at all, seeing caves, seeing the Nether, passive / neutral / aggressive / boss mobs, other players and dropped items on the radar, the spawn-spot and slime-chunk overlays and coordinates
- A slider (or typed number) for the radar's furthest reach
- All on by default
- What each mod can do differs:
- 'Diorama' does all of it
- 'JourneyMap' everything but the overlays and item/boss radar
- 'Xaero's' has only "no caves and no radar", "no minimap" and "the Nether still works", so for Xaero's the whole radar goes when any kind is off
- Players get the answer when they join and as it changes, and what they chose in the map mod's own settings comes back as soon as the server allows it
Compatibility
- With 'Icy's Better Horses': the cart's screen (its cargo, cart and riders tabs) is in Soulverse's look; its slots were missing and it stayed a bright grey box
- With 'Kaleidoscope End' alongside 'Roughly Enough Items' and 'Better Statistics Screen': the creative tab's section banners ('Foods' and the others) no longer go missing, leaving an empty row
- With 'Better Combat': the arm holding a 'Tether-Line' line, and the 'Iron-Focus' guard, now stay on the shoulder when a swing twists the torso, and the line stays in the fist
- With 'Not Enough Animations': its body rotation lock no longer turns a body a quirk is holding (strung up, hanging from a line, 'Soul-Drain', 'Final-Resolve', 'Stand-Guard''s call, …)
- With 'Roughly Enough Items': with its 'Dark' theme, recipe cards, tabs, slots and buttons in Soulverse's look are no longer drawn twice and darker; both themes look the same
- With 'Chat Heads': the room between a head and the SOUL heart also works with heads before the whole line, and lines without a head still line up with it
- With 'Roughly Enough Items' / 'Just Enough Items': recipe pages no longer stall or flash the first time they show a mod's recipe picture; its slots are found ahead of time, once resources have loaded
- With 'The Cards Are Dealt': the 'Card-ography Table' no longer lags; its velvet is drawn once instead of thousands of pieces every frame
- With 'Chat Heads': a player's head in chat now has a little room before their SOUL heart and name
- With 'Cubes Without Borders': its fullscreen modes (Off, Exclusive, Borderless, Windowed) now show in Soulverse's Video Settings, with a link to its own settings
- With 'Inventory Profiles Next': its Sort, Sort Columns, Sort Rows, Move All, Continuous Crafting, profile and bookmark buttons are Soulverse's own small buttons on Soulverse's stations and inventory
- Lit under the cursor and pressed down when clicked; its pictures kept, redrawn in light grey
- Its button hints in Soulverse's rounded box
- With 'Icy's Better Horses': a horse's chest rows show as proper sunken slots in Soulverse's station look instead of a plain light grey box
- The banner and gear slots' hints no longer show as a light square
- With 'Trade Cycling': its button on the villager's market stall is a walnut plaque with two amber arrows chasing round, lit under the cursor and turning as it is pressed
- Moved along the stall's beam, clear of the stall's frame
- With 'Better Statistics Screen': its screens in Soulverse's look (buttons, checkboxes, toggles, tabs, panels, fields, goals, right-click menu and tooltips)
- With 'Better Combat':
- Quirk poses ('Tether-Line', 'Iron-Focus', 'Soul-Drain', 'Final-Resolve', …) now ease in and out over a swing instead of snapping, and a swing shows again as soon as a pose eases away
- Letting go of the line or lowering the guard in the middle of a swing no longer makes the first-person hands pop
- With 'Not Enough Animations': its animations and arm smoothing leave the parts a quirk pose is using alone, and 'Better Combat' swings show again when both mods are installed
- With 'Inventory Profiles Next': no sort or move buttons on the SV menu's inventory and ender chest views
- With 'Shoulder Surfing Reloaded': abilities now go where the crosshair points, not where the body faces (Tether-Line, Verdict-Strike, Heavy-Soul, Trip-Wire and others)
- 'The Cards Are Dealt':
- Its game screens are in Soulverse's look (only in the Soulverse station style); everything round the games' dark boards is redrawn, the boards themselves (and their slots) stay as they are, and your inventory is Soulverse's own panel under each game
- The 'Plinko Machine' and the 'Slot Machine' are wooden cabinets (the Slot Machine in gilded spruce, its wings and plates to match) with arcade buttons (red Drop, blue volley, emerald Spin) and a gold coin slot and payout tray, the Plinko's on a riveted control deck
- The 'Dice Table', 'Blackjack Table' and 'Card-ography Table' are framed in the colour of their cloth (red, green, velvet)
- The luck Good-Fortune gives a friend counts in its Dice, Plinko Machine and Slot Machine (and in the odds their screens show)
- A 'Splash Potion of Milk' leaves the effects of quirks alone like any milk does
- Its chat lines (Plinko and Slot Machine wins, Dice rolls) say the chosen name instead of the Minecraft username
- 'Studious Keybinds': the Controls settings have a 'Keyboard' row that opens its visual keyboard editor (the button it adds to Minecraft's own Controls screen, which Soulverse replaces)
- Animation mods: Soulverse's poses now hold up with 'Punchy! Moves' (and its default pack 'Fluid & Foolish'), Punchy! first person, 'Fresh Animations: Player Extension' and 'Touch'n Motion' (through 'Entity Model Features')
- The Tether-Line arm and hanging body, Iron-Focus's sword guard, Soul-Drain, Final-Resolve and the other quirk poses stay on the parts they pose
- The other animation fades out as a pose begins and back in as it ends (no snapping, no arm going back to normal in the middle of a swing)
- A Sword swung or a gesture made meanwhile doesn't pull the arm off the line
- In first person the hands Soulverse turns stay drawn
Fixes
- 'Tether-Line': its waits are one wait now
- Stringing up a player or a creature sets the wait for the line too (and the other way round), so a long wait can't be skipped by switching to the other use
- A wait is kept as it was when the use was made, so a fight ending no longer shortens the line's 30 seconds to 10
- With 'JEI' and 'REI': slots a mod draws into its own recipe picture (Kaleidoscope Tavern's barrel and many other mods' recipe pages) stayed Minecraft's flat grey ones; they are repainted as Soulverse's sunken slots now
- With 'JEI' (and 'REI'): a button's four corner pixels showed as black dots while it was pressed; they are the button's edge now
- With 'Icy's Better Horses':
- The horse's screen fits again (its lowest slot no longer hangs over the inventory, the hotbar row no longer sticks out at the bottom), also with the upgraded saddle or a chest on
- The charge shield and harness gauge beside the hotbar no longer sit on top of Soulverse's ability signs
- The horse's health bar no longer covers the hunger bar (Better Horses keeps it while riding); it goes a row over it, the air bubbles over that
- On 26.1.2, where Better Horses is still 2.0.0, its icons beside the hotbar may still overlap Soulverse's ability signs
- Buttons whose words nearly fill them no longer show the heart on the left when hovered (the words ran into it)
- 'Mod Configs': a switch's reset arrow could not be clicked
- The enchanting table's screen no longer lags in Soulverse's station look (its velvet is drawn once instead of thousands of pieces every frame)
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:oMMuAlhQ:VgaWt7eT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:oMMuAlhQ:VgaWt7eT"
}![[BETA] Soulverse](https://cdn.modrinth.com/data/oMMuAlhQ/4ea98f943bffa20d1133cf49c3781950bebad56c.gif)

