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Licensed MIT
Published 2 months ago
Updated 3 weeks ago
All versions
1.0.2
Release
Sound Culling 1.0.23 weeks ago 672
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Client-side
Changes
Sound Culling 1.0.2
- Fixed reused sounds retaining old volume multipliers
- Fixed sounds behind the player being reduced without any overlap
- Fixed positioned sounds at world coordinates 0, 0, 0 bypassing culling
- Relative UI sounds and music are now safely ignored
- Added configuration validation and automatic value clamping
- Fixed
/soundculling limitto update the Default Limit - Reduced debug logging overhead
- Improved directional culling calculations
- Updated branding to βSound Cullingβ
- Improved the in-game configuration screen background and layout
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:sFgqI5oP:axoTGv12"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:sFgqI5oP:axoTGv12"
}

