Tags
Creators
Details
All versions
26.1-3.2.1
Release
Soup Visual (PvP Visual) 26.1-3.2.12 weeks ago 2,566
Compatibility
Minecraft: Java Edition
26.1.x
Platform
Fabric
Supported environments
Client-side
Required content
Any compatible version
Changes
SoupVisuals 26.1-3.2.1
ENG:
- Fake Player: food and drinks are no longer consumed while aiming at a fake player.
- Hand Shader: Glass/Invert with "hide hand" hide the hand again.
- GPS: "marker size" is hidden together with "show marker".
- Hit Bubbles: fade applies only to its own bubble, not to all of them.
- End Crystal: "break duration" worked backwards.
- Crosshair: no longer disappears with "invert colors".
- HotBar: no longer goes past the bottom of the screen when scaled up.
- Potions: effect icons scale with the element.
- Icons: disabled icons are actually hidden (Cooldowns, HotKeys, Potions, Inventory, Notifications).
- Cooldowns / Inventory: fade is applied to items.
- Armor HUD: no extra slots without the custom hotbar.
- Blur: computed full-screen, no longer breaks when elements appear/disappear or with 3D Target HUD; HUD backgrounds don't flicker with the menu open.
RUS:
- Fake Player: еда и напитки больше не используются, если прицел наведён на фейк игрока.
- Hand Shader: Glass/Invert с hide hand снова скрывают руку.
- GPS: marker size скрывается вместе с show marker.
- Hit Bubbles: fade применяется только к своему пузырю, а не ко всем сразу.
- End Crystal: break duration работал наоборот.
- Crosshair: с invert colors прицел больше не пропадает.
- HotBar: при увеличении масштаба не уходит за нижний край экрана.
- Potions: иконки эффектов масштабируются вместе с элементом.
- Icons: при выключенных иконках они реально скрываются (Cooldowns, HotKeys, Potions, Inventory, Notifications).
- Cooldowns / Inventory: к предметам применяется fade.
- Armor HUD: без кастомного хотбара больше не рисует лишние слоты.
- Блюр: считается на весь экран, не ломается при появлении/исчезновении элементов и с 3D Target HUD; фон HUD не моргает при открытом меню.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qfOSDn7T:IB63uS6o"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qfOSDn7T:IB63uS6o"
}

