All versions
1.21.1-2.1
Release
Sourceflow Infinite 1.21.1-2.18 months ago 59
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
- Changed how the machine’s internal decorative models are registered to prevent players from obtaining them improperly.
- Fixed an issue where crafting a higher-tier Infinite Core from a bound one would not preserve the bound fluid.
- Updated the wrench mode display — the current mode is now shown persistently so players can easily tell which mode is active.
- Added redstone control for machines (start/stop), making automation and safer production easier.
- Increased the default capacity of the internal Void tanks in both machines.
- Reworked the Infinite Fluid Machine supply logic: it now consumes Void Fluid from the input side first, and falls back to the machine’s internal stored Void Fluid if needed.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ezwXkQho:frV06rXj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ezwXkQho:frV06rXj"
}

