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1.4
Compatibility
Required content
Changes
SpaceSB v1.4 β "Infinite Update"
Added:
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Planets Uranus added.
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Moon Enceladus added.
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Moon Titan added.
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Black hole M60-UCD1 added.
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Black hole M82 X-1 added.
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Black hole M87* added.
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Black hole M15* added.
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Added black hole Sagittarius a*.
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Added realistic shader.
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Multithreading added.
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The fixed camera mode for the object has been restored, along with the ability to customize the object itself while in this mode.
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A physics toggle button has been added to the tools tab.
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Added a camera feature that automatically zooms the camera out from an object if you select an object that is too large when spawning.
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Now it is impossible to create a planet inside another.
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The spawn menu has been updated to include categories for all planets, moons, stars, and black holes.
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Added custom cursor and cursor for planet launch mode.
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A slider has been added to the Orbit mode. Now, when enabled, the simulation will automatically calculate the ideal orbit. When disabled, you can adjust the speed manually.
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In fixed camera mode, a flashlight has been added to eliminate all shadows from the object, as well as a button to turn off the object's backlight.
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Added background music.
Reworked:
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Interface changed.
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Improved physics.
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Objects parameters have been reworked.
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The texture of the sun has changed.
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The texture of the Earth has been changed.
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The Sun icon in the planet spawn menu has been changed.
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The Earth icon in the planet spawn menu has been changed.
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Maximum movement speed is now 100 light speed instead of 1 light speed.
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The planet launch system has been redesigned; it's no longer just a matter of clicking on a grid, but rather the ability to adjust the planet's speed and launch it anywhere.
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The orbit creation mode has been reworked: now, to create a planet in another's orbit, you need to right-click on the planet.
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The interface color scheme has been changed and has become darker.
Fixed:
- Fixed an issue where the game would run at 60 frames per second.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:V2ovW2AW:apqOsTNi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:V2ovW2AW:apqOsTNi"
}

