Tags
Creators
Details
1.5.2
Compatibility
Changes
Bug fixes
Added:
-
Black hole accretion disk added.
-
Added solar system as a ready-made simulation.
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Added the ability to save your systems and share them with others; all your own systems will be saved in a separate folder.
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Saving settings has been added.
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A planet preview has been added to the fixed camera mode, allowing you to rotate and examine the planet.
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A setting has been added to enable or disable Saturn's rings.
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Added a setting to enable or disable the black hole accretion disk.
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A function for changing the interface color has been added to the ESC menu.
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Math engine bit changes have been added to the ESC menu: 64 bits, 32+64 bits, and 32 bits.
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The ability to change the physics difficulty has been added to the ESC menu: green zone - simplified physics, red zone - realistic physics.
Reworked:
- Now the mod is not strictly tied to Windows and can run on MacOS and Linux.
All settings in the Esc menu are now divided into tabs.
Visual:
AMD FSR 1.0
HDR
Resolution
Display mode
Shaders
Particles
Saturn rings
BH Accretion disk
UI Color 1
UI Color 2
Physics:
Math bits
Phys. mode
Misc:
Show FPS
Photo mode
Music
Language
Engine optimization.
Fixed:
-
The mod's music engine has been fixed, and the music now works.
-
Memory leaks have been fixed.
-
Fixed a bug in the planet orbit mode; right-clicking on a planet now selects it as the center.
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Fixed the gravity grid button not being pressed.
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Fixed an interface error in camera mode.
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Fixed an issue where double-clicking a black hole would not enter fixed camera mode.
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Bugs related to buffer overflows have been fixed.
-
Changes to the calculation of shadows on debris and gases.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:V2ovW2AW:z3gU9gX4"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:V2ovW2AW:z3gU9gX4"
}

