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Licensed MIT
Published 2 years ago
Updated last year
All versions
1.20.1-1.3.0
Release
Spartan Toolkit 1.20.1-1.3.02 years ago 373
Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Forge
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes
- Add an itemstack sensitive isEnabled check to all weapon traits
- Allow material bonus action traits on melee weapons with no action traits
- Introduce methods for ranged traits for modifying both dealt and taken damage and customizing behavior on tick and on hit
- Add a method for adding a rarity to all weapons of a material
- Made onHitEntity trigger even when a non-player entity attacks
- Added a simpler SpartanMaterial constructor for most use cases
- Material attribute setters were introduced to discourage the use of anonymous classes for materials
- Changed homepage in mods.toml to the mod's Modrinth site
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7R2BqYPs:bCNG81We"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7R2BqYPs:bCNG81We"
}

