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Creators
Details
Licensed LGPL-3.0-only
Published 5 years ago
Updated 3 weeks ago
All versions
1.12.1-1.21.1-neo
Release
Spectrum 1.12.1-1.21.1-neo3 months ago 1,159
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Upgrade Advisory
- The Crystallarieum does not take ink items anymore. If you still have an Ink flask in there when you update it will get deleted.
Known Issues
- Pastel Ink nodes balance ink between blocks, but that is not indicated visually
- Pastel Nodes sometimes jitter
- The order of the Ink bars in the Cinderhearth can vary
- When enchanting, the XP particles do not rain down onto the item
Ink Changes
- Ink now evens out even between items & blocks (like Ink Flasks in the Color Picker)
- that means you safely store as much ink in Flasks as you want. You can always put it back to fill your levellable trinkets, for example
- Hovering over Ink storing blocks using the Paintbrush now shows a UI with Ink data
- Ink storing items can now specify if constructs/players/noone can drain ink from them, or if they can be filled. This is a surprise tool that will help us later :eyes:
- The Crystallarieum does not take ink items anymore. Ink now has to be supplied to it via Ink Pastel Node. You will not have to click like 50 things into it anymore
Improvements
- Moved another bunch of mixins to events. Improves mod compat
- Added an
spectrum:inkitem sub predicate. You can now match advancements based on the amount of ink in your inventory or anywhere else. Existing advancements have been migrated to use it - Added a config option for Ruin: Allow the creation of Deeper Down portals (default), stop it from spreading to the lowest layer of Bedrock in the overworld, or opening to the void when breaking it
Bug Fixes
- Fixed crash when viewing Enchantment Upgrade recipes in the guidebook
- Fixed items getting inserted into the Fusion Shrine unstacked in some cases
Mod Compat
- ImmediatelyFast: Fixed items with custom border highlighting not rendering. Thank you, RaphiMC!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3rc31Hgo:LDOns3yY"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3rc31Hgo:LDOns3yY"
}

