All versions
1.12.3
Release
[mc26.2] The Speedrunner Mod 1.12.34 months ago 28
Uploaded by
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Changes
Version 1.12.3 (Fabric 26.2)
Speedrunner Harness
- A new harness item, which makes happy ghasts fly faster.
- Crafted with 3 speedrunner ingots, 2 glass blocks, and 1 block of light blue wool.
- This also comes with the golden speedrunner harness, which makes ghasts fly even faster. It can be crafted in a smithing table by combining a speedrunner harness with a golden speedrunner upgrade template.
- Added an advancement titled "Speedy Ghast" for obtaining one of these harnesses.
Speedrunner Nautilus
- A new nautilus item, which makes nautiluses traverse faster in water.
- It also makes nautiluses dash faster.
- Found in various loot chests.
- This also comes with the golden speedrunner nautilus, which makes nautiluses travel even faster. It can be crafted in a smithing table by combining golden nautilus armor with a golden speedrunner upgrade template.
- Added an advancement titled "Speedy Slosh" for obtaining one of these nautiluses.
Main Changes
- Updated to 26.2!
- Removed speedrunner signs and speedrunner hanging signs.
- Due to the inconsistency with creating signs and how little speedrunner signs would be used in a mod like this, they have been removed.
- A wiki page is not coming anytime soon, so feature screens have been brought back.
- The "create new world" button is now positioned differently in accordance to 26.2's pause menu changes.
- Throwing a dragons fireball now grants the "You should add a feature..." advancement.
- The "Balanced Diet" advancement no longer requires any speedrunner mod item.
- Speedrunner spears now only drain little bits of hunger, compared to normal spears.
- Added a feature screen for the speedrunner spears.
- Re-added helpful tooltips to the speedrunner's workbench.
- You can no longer go above level 10 when combining enchantments.
- Increased the "dragon mass kill radius" and "dragon immunity" from 200 blocks (x, y and z) to 300 blocks.
- Increased ender eye breaking cooldown from 3 seconds to 4 seconds.
- Renamed "Fast World Creation" settings to "World Creation Settings".
- Renamed "Fast World Creation" to "Instant World Creation".
- You can now set the seed for each world you create.
- Slightly modified biome generation.
- Tweaked the speedrunner mod item group.
- Tweaked and optmized buffed loot tables, also fixed bug where most modified loot tables don't have a random sequence.
- A couple of new splash texts.
- Removed speedrunner mod debug huds, as they are pointless.
- Removed stripped doom logs.
- Removed deactivated OptiFine button from the Other Mods screen.
- Updated mod description.
- Other small changes, tweaks and optimizations.
Speedrunner's Wasteland Changes
- Animals now spawn correctly.
- Both taiga and plains villages can generate in the biome.
- Sheep spawn with random colors, including cyan, blue, and light blue (25% chance for each).
- Cornflowers, blue orchids and wildflowers now generate throughout the biome.
- Sculk, dripstone caves, lush caves, sulfur caves, and fossils now generate throughout the biome.
- Sugar cane generates more commonly.
- Slimes and sniffers can now spawn in the biome.
Loot Table and Recipe Changes
- The Eye of Annul is now crafted with a piece of ender matter and a eye of ender.
- Ender matter is now slightly more common in various loot chests.
- Ender matter can now generate in buried treasures.
- Enderman now have a 33% chance to drop ender matter (previously 25%).
- With looting, a 36% with looting 1, 39% with looting 2, and a 42% with looting 3.
Configuration Revamp
- Renamed "Main Options" to "General Options".
- New "WorldGen" options category.
- Moved options around to different categories.
- Renamed "External" button to "Links".
- Renamed "Allow Cheats" to "Allow Commands" in Instant World Creation options.
- You can no longer enable commands or change the difficulty when creating a hardcore world.
Doom Mode Changes
- Doom blocks now only have a 12-16% chance to drop loot when breaking with a speedrunner tool (previously 22-32).
- Breaking doom blocks with silk touch (and a safe tool) no longer does anything.
- Thrown fireballs on doom mode now have a random fireball explosion power, ranging from 1-10, with a 10% chance of having an immense explosion power of 50.
- Additionally, you can no longer modify the "fireball explosion power" on doom mode.
- The stronghold distance and spread is now locked to Minecraft's default setting on doom mode, meaning strongholds will be difficult to find.
- With this change, the "Stronghold Distance" and "Stronghold Spread" options are now locked on doom mode and cannot be changed.
- Increased max health of warden to 500.
Textures and Recipes
- Another new texture for the inventory preserver.
- This is still not the official final texture for the inventory preserver; there are plans in the future for a unique, finalized texture.
- Speedrunner paddles are now crafted with 1 speedrunner stick and 2 speedrunner planks, instead of requiring speedrunner nuggets.
- New textures for the speedrunner doors, matching the new textures introduced in a previous version.
- Speedrunner leaves, dead speedrunner leaves and doom leaves no longer admit leaf particles.
Block Names
- Renamed the "Speedrunner Door" to "Metal Speedrunner Door", and renamed the "Speedrunner Trapdoor" to "Metal Speedrunner Trapdoor".
- Renamed "Speedrunner Weighted Pressure Plate" to "Mediate Weighted Speedrunner Pressure Plate".
- Renamed "Wooden Speedrunner Door" to "Speedrunner Door".
- Renamed "Wooden Speedrunner Trapdoor" to "Speedrunner Trapdoor".
- Renamed "Wooden Speedrunner Pressure Plate" to "Speedrunner Pressure Plate".
- Renamed "Wooden Speedrunner Button" to "Speedrunner Button".
- Renamed "Dead Wooden Speedrunner Door" to "Dead Speedrunner Door".
- Renamed "Dead Wooden Speedrunner Trapdoor" to "Dead Wooden Speedrunner Trapdoor".
- Renamed "Dead Wooden Speedrunner Pressure Plate" to "Dead Speedrunner Pressure Plate".
- Renamed "Dead Wooden Speedrunner Button" to "Dead Speedrunner Button".
Bugs Fixed
- Fixed inconsistent tooltips with fireballs and dragons fireballs when "Throwable Fireballs" option is off.
- Fixed bug where the difficulty button can become unlocked if entering the "restrictions..." or "edit game rules..." screen.
Technical Changes
- Renamed "triggered_by_item_criterion" advancement predicate to "itemlike_trigger".
- Block hardness tags have been cleaned up to include all the new Minecraft blocks, using their tags. Additionally, speedrunner mod blocks are not affected by block hardness tags - their block hardness values are hardcoded and cannot be changed (unless you increase the block breaking speed multiplier).
- Most buffed loot tables don't have a random sequence.
- Incorrectly named translation for smithing upgrade for the golden smithing upgrade template.
- Unable to find normal nautilus armor in shipwrecks, ocean ruins and buried treasures.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:blx7Th9B:2CN4Ifn1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:blx7Th9B:2CN4Ifn1"
}

