Compatibility
Minecraft: Java Edition
1.21–1.21.1
1.20–1.20.1
1.19–1.19.2
Platforms
Supported environments
Creators
Details
Licensed GPL-3.0-only
Published 3 years ago
Updated 3 days ago
Changelog
1.7.1
Functional changes:
- Add spell cooldown reset announcements
- Update loot injection defaults
- Fix
flame_ground
particle frames - Fix rare spell cloud presence sound resolution crashes
- Fix Melee and Ranged spell schools double counting enchantments
API Changes:
- Rework
TAUNT
action- Now called
AGGRO
- Options:
SET
,CLEAR
- Now called
- Extend
SpellBuilder
with new spell making methods - Vertically rendered
area_...
particle effects renamed toaura_...
- Improved Spell Area Effect renderer
- Properly follows entity motion
- Aura effects automatically scale with followed entity
- Add new
area
andaura
particle effects - Stash effects are now scalable with the new field:
amplifier_power_multiplier
- Allow
DIRECT
spell delivery, to perform its impacts with no target, whenarea_impact
is present - Add new external Spell Schools (Defense, Health)
- Add new spell trigger:
EFFECT_TICK
- Only works for specifically coded Status Effect implementations
- Reference implementation:
TickingStatusEffect
- Add new mechanic: Evasion
- new attribute:
spell_engine:evasion_chance
(applied to all living entities) - melee attacks and ranged attacks can be evaded, preventing damage taken
- evadable damage types listed under
spell_engine:evadable
damage type tag
- new attribute:
- Add new spell trigger:
EVASION
- triggers when evading an attack
- Add new spell trigger:
DAMAGE_TAKEN
with stagePRE
- triggers when taking damage, before the damage is applied (damage amount is unmitigated)
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
1.7.1+1.21.1Loaders
Game versions
1.21–1.21.1Downloads
2161Publication date
August 20, 2025 at 10:08 AMPublisher
ZsoltMolnarrr
Owner