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Licensed GPL-3.0-only
Published 4 years ago
Updated 3 weeks ago
All versions
1.10.8+1.21.1-neoforge
Release
1.10.8+1.21.1last month 2,845
Compatibility
Minecraft: Java Edition
1.21ā1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Changes
1.10.8
Functional changes:
- Fixed kills landed by summoned entities not counting as player kills (no boss loot, no experience, no kill advancement for the summoner)
- Loot defaults: every boss injector now offers both a tier-5 weapon and a tier-5 armor (previously each had only one of the two)
- Added class affiliated loot: injected equipment relevant for the looting player's class drops more often, keeping loot useful with many class mods installed
- The class is determined by the equipped spell book (
<namespace>:spell_book/<name>), affiliated items are listed by the item tag<namespace>:loot_affiliation/<name> - With scoreboard teams, the spell books of all online team members are considered
- Without a (known) spell book, loot works as before. Amount of loot and ratio of item categories is unchanged
- Configurable under the new
behaviorsection of the equipment loot config (config/rpg_series/loot_equipment_v2.json), not applied to scrolls
- The class is determined by the equipped spell book (
- Added miscellaneous loot config
config/rpg_series/loot_misc.json(empty by default), for injecting anything other than equipment or scrolls (for example: gems into every loot table that drops diamonds), without competing with equipment for rolls - Loot fallback: added
skip_tables_with_rpg_lootoption (on by default, as before) - Loot fallback: fixed excessive loot, injection is now capped per table (
max_rolls) and default rate halved - Fixed loot fallback of scrolls being skipped for loot tables with an explicit equipment injector (the freshly injected equipment counted as "already drops RPG Series loot")
- Fixed loot entries of unknown items (for example: mod not installed) taking up weight as empty drops
- Attempt to fix crashing alongside externally added concurrent
PersistentProjectileEntitytrackers
API changes:
- Added
spell_engine:affiliation_grouploot pool entry type (AffiliationGroupEntry), andRPGSeriesItemTags.LootAffiliation - Added
ClassAffiliation.resolver, replaceable logic determining the loot affiliation tags of a player (default: based on the equipped spell book)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:XvoWJaA2:HiqjSkkZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:XvoWJaA2:HiqjSkkZ"
}

