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Licensed MIT
Published 4 months ago
Updated 3 months ago
All versions
3.0.0
Release
Splattercraft 3.0.03 months ago 82
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
bruh why do I keep making big updates
Changelog
What's new
Features
- New gamerule:
splattercraft:deathRecap(default: false), when enabled, plays a cinematic death screen of spectating the killer, enables auto respawn in 5 seconds(hard-limit) - New command:
/match <start/stop> <stage> <time(seconds)> <type(turf)>, When executed, auto-groups players on stage into respective teams defined by stage and starts a match. Includes a HUD timer, player status, result screen and more - New gamemode: Turf War
What's changed
Game mechanics
- Ink armor:
- (-) Nerf armor hp: 20 -> 16
- (+) Add i-frames after armor gets destroyed
- (+) User now survives any one-shot(with damage overflow)
- Inkstrike
- (+) Changed the way special is used(Like in S1)
- (+) Expanded radius -> 5
- Triple Inkstrike
- (-) Nerfed radius -> 3
- (+) Buffed damage per tick -> 10
- Inkstrikes(all)
- All inkstrikes now have a taller hitbox height (10 -> 20) and now inks all blocks within hitbox
Visuals
- New superjump marker thanks to @WLTR
- Removed particle render distance limit for Splatcraft particles to improve visuals
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maven {
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