All versions
1.10.0
Beta
Spore:SRP! 1.10.02 days ago 81
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Changes
Version 1.10.0 – Changelog
Note: This version is still in a testing phase and may disrupt game difficulty balance. If you have any feedback or issues, please report them on the CurseForge comments page.
Additions
- Added a phase-based spawning system: the evolution phase now determines which infected tiers can spawn, how dense natural spawns are, and whether daylight blocks them.
- Added new configuration options for phase-based spawning (allowed tiers, density curve, extra spawn chance, non-spore blocking phase, sunlight ignore phase, and minimum mound level per phase).
- Added damage adaptation body tint: green when a new adaptation is learned, purple once a damage type is fully adapted.
Changes
- Rebalanced the infected biome spawn table: total spawn weight reduced by ~54%, average pack size reduced by ~31%.
- Mounds now have a minimum level based on the current phase (phase 5–6: level 2, phase 7–8: level 3, phase 9–10: level 4).
- Non-spore mobs stop spawning naturally in normal biomes from the configured phase onward.
- Natural infected spawns are sparser than vanilla at low phases and reach up to 1.75× vanilla density at phase 10.
- Increased ambient spore particle density (roughly 3.3× around the player, 4.8× for biome ambient particles).
Fixes
- Fixed a server crash caused by CDU fuel handling.
- Fixed the "Enter the infected biome" advancement being granted to all players instead of only those actually standing in the biome.
- Fixed incorrect advancement icons for
sleep_failandhivemind_assault. - Fixed the damage adaptation tint appearing offset and upside down.
- Fixed adaptation counts accumulating beyond the maximum.
Notes
- Existing
sporesrp-common.tomlfiles will automatically receive the new configuration keys on the next launch.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:a5dtLyoL:ejZ40sfR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:a5dtLyoL:ejZ40sfR"
}

