1.0.468
Compatibility
Changes
Refactor update
Massive rewrite of a big part of the code that deals with the API. Very boring to read, but important to keep things managable :) This should reduce the amount of calls (and data being pushed around) by a lot.
Other changes:
- New attempt to make the map and list/filter look good on large/high res screens
- Fix to push notifications when finishing a show, so it no longer should send messages like: Fijne rit!, but instead: Fijne show!
- Not quite mod-code related, but Bosrijk received a lot of markers for the various houses there to make finding one easier.
- Improved map rendering (added shadows for depth), but players will not see improvements right away, only over time when the map gets updated through the API.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vJYBmfeA:zLKdgdkG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vJYBmfeA:zLKdgdkG"
}

