Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Changelog
A few loose ends
Changes:
-
Fixed the Sentient/Living Pick-axe not mining Chitin stairs and slabs quickly.
-
Fixed dying causing factory-spawned parasites to temporarily forget you
-
Updated Chinese Translation (Lupus_with_Dusk)
-
Fixed Well movement not working. They were stuck in the dimensions they were in.
-
Fixed dimension availability check for fixing Wells erroneously checking the well counts in each dimension
-
Removed the Death Point Loss multiplier from Enhanced Mobs.
- Its impact was relegated to the early game and it was ineffective anywhere else.
-
Added a flat multiplier for the XP from the Reclamation Table. It is set to 3x by default.
-
New Block: Hijacked Enchantment Table
-
Functions as a more deterministic chunk-based Enchantment Table.
- The goal was add an analogue for enchantments from Villager trading. It isn't a 1 to 1 comparison, though.
-
Each enchantment is sourced from the chunks in a 3x3 grid around the table (centered on the chunk the table is in)
- The randomness here is akin to that of Slime Chunks: random until you've seen it.
- (Internally, this and Slime Chunks do similar calculations)
- North is up in the table UI.
- The randomness here is akin to that of Slime Chunks: random until you've seen it.
-
Lapis will increase the level of the applied enchantment. Ex. you need 4 lapis for Protection IV.
- This will also increase the cost.
-
Item Enchantability and Enchanting Power (bookshelves) will reduce the cost by at most 30% and 30%, respectively.
- These stack additively! You can theoretically get at most a 60% discount. That's with gold tools, though.
-
By default, enchantments are not tailored for the item in the table's slot.
- This can be changed in the config, however, to only allow enchantments for that item type.
- This causes every chunk to have a (possibly different) enchantment for every item type.
-
Enchanting costs both levels and biomass, the cost is displayed on the buttons for enchanting.
- The levels are display sugar, internally raw experience points are used
-
The table can enchant items that have already been enchanted, XP cost is increased per existing enchantment.
-
-
New Item: Bleeding Tome
- Has a designated slot in the Hijacked Enchantment Table
- Records the enchantments for the chunks the table is used in, allowing you to access them from any table at any location
-
New Block: Rotted Bookshelf
- Twice the enchanting power, immune to the biome.
- Created by giving a Bookshelf to a Factory.
Files
Metadata
Release channel
BetaVersion number
1.3.1Loaders
Game versions
1.12.2Downloads
461Publication date
April 29, 2025 at 2:55 PMPublisher
roguetictac
Developer and "Artist"