1.1.1
Compatibility
Required content
Changes
Just bugfixes
Changes
-
The Living and Sentient weapons now properly bypass Parasite Player damage caps and weaknesses, if applicable.
-
The Living and Sentient Pick-axe now properly bypass parasite damage caps and weaknesses.
-
Fixed a bug where upgrading parasites could create parasites past the player's current bloom tier.
-
The Dendritus should now be much more strict in its breaking prevention. A.k.a the Monarch shouldn't break blocks anymore.
-
The Dendritus now has 500 blocks of range per stage. This means a stage IV will have around a 2000 block range.
-
Fixed Phase Cooldown message playing erroneously.
-
Keep Inventory should now properly preserve the player's equipped phase booster.
Config Changes
- Dendritus Range - changed to 500, from 50.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:JeRs1qZv:C8dKQuyK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:JeRs1qZv:C8dKQuyK"
}

