1.3.1
Compatibility
Required content
Changes
A few loose ends
Changes:
-
Fixed the Sentient/Living Pick-axe not mining Chitin stairs and slabs quickly.
-
Fixed dying causing factory-spawned parasites to temporarily forget you
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Updated Chinese Translation (Lupus_with_Dusk)
-
Fixed Well movement not working. They were stuck in the dimensions they were in.
-
Fixed dimension availability check for fixing Wells erroneously checking the well counts in each dimension
-
Removed the Death Point Loss multiplier from Enhanced Mobs.
- Its impact was relegated to the early game and it was ineffective anywhere else.
-
Added a flat multiplier for the XP from the Reclamation Table. It is set to 3x by default.
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New Block: Hijacked Enchantment Table
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Functions as a more deterministic chunk-based Enchantment Table.
- The goal was add an analogue for enchantments from Villager trading. It isn't a 1 to 1 comparison, though.
-
Each enchantment is sourced from the chunks in a 3x3 grid around the table (centered on the chunk the table is in)
- The randomness here is akin to that of Slime Chunks: random until you've seen it.
- (Internally, this and Slime Chunks do similar calculations)
- North is up in the table UI.
- The randomness here is akin to that of Slime Chunks: random until you've seen it.
-
Lapis will increase the level of the applied enchantment. Ex. you need 4 lapis for Protection IV.
- This will also increase the cost.
-
Item Enchantability and Enchanting Power (bookshelves) will reduce the cost by at most 30% and 30%, respectively.
- These stack additively! You can theoretically get at most a 60% discount. That's with gold tools, though.
-
By default, enchantments are not tailored for the item in the table's slot.
- This can be changed in the config, however, to only allow enchantments for that item type.
- This causes every chunk to have a (possibly different) enchantment for every item type.
-
Enchanting costs both levels and biomass, the cost is displayed on the buttons for enchanting.
- The levels are display sugar, internally raw experience points are used
-
The table can enchant items that have already been enchanted, XP cost is increased per existing enchantment.
-
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New Item: Bleeding Tome
- Has a designated slot in the Hijacked Enchantment Table
- Records the enchantments for the chunks the table is used in, allowing you to access them from any table at any location
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New Block: Rotted Bookshelf
- Twice the enchanting power, immune to the biome.
- Created by giving a Bookshelf to a Factory.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:JeRs1qZv:hvNDvMKe"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:JeRs1qZv:hvNDvMKe"
}

