1.0.3
Compatibility
Changes
Changelog: Version 1.0.3 New Feature: Bone Carving
You no longer are limited to inventory crafting. Put those old bones to use!
How it works: Hold a Bone in your hand, then Shift (Sneak) + Right Click on any Log.
Result: You’ll carve the log into something new that can be used as a crafting table! Simple, primitive, and effective.
Minor bug fixes.
System Overhaul
I’ve been tinkering under the hood to make things run smoother.
Placeholder Items: The inventory and slot systems have been rebuilt. They now use placeholder items, which makes the whole UI more stable and prevents those annoying "ghost item" and item disappearing bugs. (Ty Onixary for suggestion.)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:lHpuDyrB:ifIMTNDz"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:lHpuDyrB:ifIMTNDz"
}

