1.2.0
Compatibility
Required content
Changes
Hey hey! Still working on this mod as I go along-got a lot of good stuff this time around for y'all!
Major updates from when I last left off:
-New dependancies: This mod now requires curios, because...
-New Curios-EPP Augments: 3 EPP Augments have been added; Ice, Poison and Fire-so far only the Fire Augment works as intended, Poison cures well, poisoning immediately instead of preventing it wholly, and Ice doesn't do squat at this moment in time, sorry!
-New Biomes: The Bone, Midnight and Eyepatch biomes have all been added!
-Biome Updates: The Bioluminescent biome now has trees and boulders in it, as well as a couple crops, including the Eggshoot! The Boneboo crop has been removed from the tentacle biome and has been instead replaced by the Pussplum-Boneboo has been moved to the Bones biome, Erchius ghosts no longer spawn in the Alien Biome, Feathercrown now spawns in desert and badland biomes!
-New Crops+Food Items: -Oculemon+its related dishes-grows in Eyepatch Biomes -Pussplum+its related dishes-grows in Tentacle Biomes -Boltbulb-grows in the Midnight Biome;try eating it-or smelting it! -Automato-grows in the bioluminescent biome;try eating or smelting it! Diodia-also grows in the Midnight Biome;try eating or smelting it! -And the Currentcorn which grows in badlands or deserts-try eating or smelting it!
-New Villager trades-having trouble finding some of the biomes+some of the coveted food items found within them? The farmer has your back!
-New blocks: -Giant eyeballs, eyeball stalks+planks, big piles of eyeballs, big piles of bones, shadow rocks of various configurations, big wads of ash, blocks of flesh, and finally a cooked version of the block of flesh!(Currently inedible...)
-Paintings: -There's 1 new one!
-Mob stuff: -The Erchius ghost no longer spawns naturally while I try and work on it! -The Hylotl no longer spawns naturally while I try and work on it!
-Hidden treasure structures: There's one in each of Starboundcraft's biomes+one found in the wooded badlands biome where hidden within them is a chest with food loot items+a special music disc-can you find them all???
-And that's it for now; as a reminder that I am learning and fixing things as I continue to work on this project, so if there's any issues y'all run into: Chances are I am already well aware of them, but I hope y'all will enjoy what I've got in here so far in this update-PEACE!!!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9CL0kaNe:Qa3qdo3G"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9CL0kaNe:Qa3qdo3G"
}

