All versions
3.7
Release
Stardew Fishing v3.7 (1.20.1)2 months ago 30.9K
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
v3.7:
- Re-added attributes for controlling stats in the fishing minigame. These are:
- "stardew_fishing:line_strength": 0.0-2.0, default is 1.0. At 0.0 the minigame's progress bar while never decrease, and at 2.0 it will decrease twice as fast as normal.
- "stardew_fishing:bar_size": 16-142, default is 36. This is the height in pixels of the green bar in the fishing minigame.
- "stardew_fishing:treasure_chance_bonus": 0.0-1.0, default is 0.0. Adds an additional percent chance to find a treasure chest.
- "stardew_fishing:golden_chest_bonus": 0.0-1.0, default is 0.0. Adds an additional percent chance for a found treasure chest to be golden.
- and "stardew_fishing:exp_multiplier": 0.0-1000.0, default is 1.0. A multiplier applied to the exp gained from fishing.
- Added the pauseDuringMinigame config option. This already existed on 1.21.1 and above, but it was mistakenly omitted from the 1.20.1 build.
- Fixed a possible duplication bug. (This change fixes a duplication bug with the Sable mod on 1.21.1)
v3.6:
- Fixed a crash when loading fish behaviors and encountering an incorrect item id. This fixes compatibility with Rainbow Reef, among others.
v3.5:
- Fixed a crash when loading into a world
- Fixed bobbers not taking damage after use when using a vanilla fishing rod
- Fixed bobbers getting deleted when their fishing rod broke
- Fixed a graphical bug that occurred when both ModernUI and JEI were installed
- Added a client config setting for disabling the minigame from pausing the world in singleplayer
v3.4:
- Fixed a client crash when playing multiplayer
- Added support for resource packs to provide minigame background textures for modded dimensions
v3.3:
- Added compatibility with Cobblemon
- Added a Simplified Chinese translation (thanks to Pau1am)
- Added a Russian translation (thanks to TaZ1k_)
- Added a new accessibility config setting that makes it easier for visually impaired users to play the minigame
- Added a new command "/stardew_fishing toggle" to opt out of the minigame (you will not receive treasure or exp multipliers)
- Added a new mingiame modifier type "Golden chest chance" - The "Fortune Line" from Tide now grants +10% Golden chest chance with attached to a fishing rod
- Fixed several crashes
v3.2:
- Fixed a crash with REI or other mods
v3.1:
- Fixed a server crash on startup
v3.0:

New Features
- Added 10 legendary fish which can be found in certain biomes
- Added the Fish Display block, a decorative block for displaying your prized catches - These first 2 features were commissioned by @shea550 on Curseforge!
- You can now attach bobbers to fishing rods by hovering in the inventory and right clicking (like a bundle)
- The cosmetic bobber items from the Tide mod now have positive (and negative) effects on the our minigame
- The treasure chest loot table has been greatly diversified and improved (no more logs and stone)
Technical Features/Changes
- New "Minigame Modifiers" system that allows datapack authors to give buffs and debuffs in the minigame to bobber and fishing rod items (here is an example)
- The
data.jsonfile has been renamed tofish_behaviors.json
Bug Fixes
- Fixed a bug that duplicated fish due to laggy connections or autoclicker use
- Fixed a bug that ignored the player's attribute values in the minigame if no bobber was equipped on the their fishing rod
- Fixed a compatibility issue with Nether Depths Upgrade
- Fixed some visual issues in the minigame
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Rw1Ylmn4:UgWzAtGu"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Rw1Ylmn4:UgWzAtGu"
}

