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0.6.3fix1-forge
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Update Log (English)
0.6.3fix1 · Stability, Planting and Interaction Fixes
Use the matching Minecraft 1.20.1 / Forge or Minecraft 1.21.1 / NeoForge package, not both. Back up the entire save before updating. Directly downgrading a 1.21.1 world to 1.20.1 is not supported.
Shared Content
- Fixes world creation stalling at 0% and palette handoff errors between terrain workers. Prevents template roofs from loading neighboring chunks during lighting.
- Fixes tall-crop planting failures and upper crop blocks overwriting adjacent crops or obstructions. Existing greenhouses relocate only historical lights occupying planting space, preserving crops, soil, containers and player changes.
- Fixes tea-bush planting dates and harvest records being lost after reload. Supports legacy coordinates and recovers missing registrations from saved growth stages.
- Fixes Shift-right-click retrieval of placed dishes, drinks and fish while holding an item. Retrieved servings retain quality and other item data; a full inventory drops exactly one serving.
- Fixes Auto-Grabbers reappearing or duplicating drops when dismantled, and animal UUIDs being rejected by building-management packets. Expands Mini-Fridges to the original 36 slots while preserving existing inventory positions.
- Fixes Serpents, Bats and Flies immediately canceling accepted knockback with chase acceleration, while retaining each monster's movement and immunity rules.
- Corrects forage spawning beneath forest canopies, current-day spawning when entering previously unloaded areas, and daily caps. Forage no longer replaces fluids; adds forest Spring Onion clusters and beach tide-pool spawning.
- Adds a persistent option for the legacy health and energy bars. Corrects HUD digit rendering, layered product-bubble icons, and native animations briefly restarting after render-time corrections.
- Updates Gunther's native model and idle, blink, walk and attention animations, with improved short-coat and hip connections. Missing NPC cutscene clips retain that character's idle pose and produce a diagnostic warning.
- Corrects fishing experience, treasure eligibility, tackle wear after an escape, and Efficient-enchantment stamina costs. Also corrects geode statistics, cooking-book recipe scope, quest dialogue/mail updates, and Special Order unlock and kill-count rules.
- Corrects defeat-related item-loss eligibility: ordinary weapons, slingshots and boots can be lost; farming tools, scythes, rings and explicitly protected weapons remain protected.
- Adds the mod's sand slabs and stairs with merging, corners, waterlogging and appropriate drops. Farm flooring and paths provide their corresponding temporary movement-speed bonus.
- Improves Ginger Island prop placement, support faces, variants, collision and removal. Adds surface-water boat anchoring and subtle motion, gem-pedestal item storage, the giant-turtle scene actor, and compatibility for historical prop aliases. The complete island build and all original island gameplay remain unfinished.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:i54Drdq8:7jGwsW2p"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:i54Drdq8:7jGwsW2p"
}

