2.0
Compatibility
Changes
📝 Release Notes (v2.0.0) What’s New? In-Game Inventory Cloning: No more typing! Use /sk clone to instantly turn your current inventory (including armor and off-hand) into the global starter kit.
Full Metadata Support: Every enchantment, custom name, lore, and even Shulker Box contents are now perfectly preserved.
Advanced Target Selectors: Full support for @a (all), @p (closest), @r (random), and @s (self).
Remote Management: New /sk give and /sk remove commands to manage player inventories on the fly.
Instant Reload: Edit your config.yml and use /sk reload to see changes without a server restart.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kBZtxLsY:beibc4VT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kBZtxLsY:beibc4VT"
}

