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Licensed LGPL-3.0-only
Published 3 years ago
Updated 8 hours ago
All versions
1.5.2-beta
Beta
Star Wars: Blood & Beskar 1.5.2-beta8 hours ago 26
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Added:
- Purchasable homes in Tatooine villages and outposts, and Nevarro cities. Renovate your property for 16–32 Gold Credits, with a configurable default limit of three homes.
- A cinematic Housing browser at settlement beacons. Buy vacant homes directly or negotiate with an occupied home's head owner.
- Home resale for half the original price, restoring the purchase-time layout and removing stored contents and player alterations.
- A Properties inventory tab with home navigation, plus /swbb property me.
- Approximately one third of eligible detached homes generate vacant in new Tatooine towns.
- Resident households for occupied detached houses in Tatooine outposts.
- Turning the Tide space quests: help two allied fighters defeat three enemies while keeping an ally alive, earning Silver Credits and reputation.
- Failed-sortie reports paying three Bronze Credits after dealing at least 10 enemy hull damage.
- Starfighter soft targeting with a target square, lead indicator, green aiming cue and limited cannon aim assistance.
- Animated Vader helmet opening and closing with the new Vehicle/Armor Toggle key, default period (.).
- Dialogue for ordinary Minecraft villagers, with access to their normal trades.
- K79-S80 ownership and lockpicking, plus H-key boarding locks for the X-34 and K79-S80. Authorized riders can admit passengers; K79 doors follow the lock setting.
- Mounted AT-RT reinforcements in Rebel raids: one in the first wave and two in later waves.
- Settlement reactions to witnessed attacks on other players.
- /swbb reputation give <players> <faction|all> <amount> for operators.
Changed:
- Watto's daily race allowance now applies separately to each village and refreshes correctly when advancing or resetting world time.
- Eligible quest givers offer space missions more frequently.
- Space quest arrivals now show the battle ahead while your ship decelerates, then return to your previous camera view.
- Opening space battles remain nonlethal until you approach with control of your ship or attack an enemy.
- AI fighters use smoother banking, repeated attack passes, target leading, collision avoidance and heat-aware firing bursts.
- Ship blaster bolts are larger and visible from farther away.
- AT-RT pilots advance, retreat and sidestep to maintain useful firing angles.
- AT-RT legs retain a deeper bend while standing, walking, reversing and sprinting.
- Guards continue pursuit briefly after losing sight, then search around the last sighting with visible head sweeps.
- Updated Vader helmet geometry and textures.
- SWBB tooltips now use a consistent dark panel with a grey border, including recipe-list tooltips.
Fixed:
- Starfighters remaining stuck under automatic braking in empty space.
- Hyperspace arrivals releasing before destination terrain and passenger seating were ready, including jumps within space.
- Ship cannon recoil jerking the pilot's steering.
- Ship bolts appearing slower than their actual flight speed.
- Jawas overlooking reachable workstations or stopping too far away to work.
- Rebel AT-RT pilots dismounting during threat reactions.
- Settlement claim beacons appearing inside building footprints, courtyards or rooftops.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:QBIRprUu:8aIgWXLe"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:QBIRprUu:8aIgWXLe"
}

