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Licensed LGPL-3.0-only
Published 3 years ago
Updated 8 hours ago
All versions
1.5.0-beta
Beta
Star Wars: Blood & Beskar 1.5.0-betayesterday 23
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Changes
Added:
- Droidekas with animated walking, rolling, deployment, twin blaster cannons and a Creative spawn egg.
- Droideka energy shields that resist ranged attacks, break under melee or EMP, and recharge after two minutes.
- 1–2 Droideka guards in Separatist Tatooine villages and Nevarro cities, including existing settlements. Separatist raids bring two per wave and three in the final wave.
- Placeable Vader Helmets: Shift + right-click a solid surface to display one, then right-click to retrieve it with its durability, enchantments and name preserved.
- Repeatable starter jobs for Imperial, Rebel, Separatist and Mandalorian leaders, available at neutral standing.
- The Weight of Beskar campaign, covering beskar collection, helmet crafting, equipment and civilian aid.
- The Cost of Certainty Force campaign, with Mind Trick, Choke and Lightning exercises or a non-coercive follow-up path.
- A Quiet Occupation campaign on Naboo, plus White Silence and A Route Through White on Hoth.
- Continuing chapters for Tusken patrols, Separatist repairs, Naboo fieldwork, Gonk inspections and speeder repairs.
Changed:
- Expanded NPC stories into 14 campaigns with branching chapters, including revised Rebel, Hutt, Jawa and Mandalorian choices, rewards and reputation consequences.
- Campaign contacts keep one assigned storyline, with one contact per campaign per settlement. Named chapters reward each player only once.
- Military quests, including Search and Destroy, now come from designated leaders instead of ordinary soldiers.
- Reworked all 15 neighbourhood stories with more specific closing choices and revised reputation rewards.
- Updated Vader armor with a new texture and redesigned layered helmet.
- Rewrote main-quest chapter titles, journal text and completion messages. The final survey now requires Hoth instead of Dagobah.
- Blaster NPCs use melee, cover or retreat against shielded Droidekas and resume shooting when their shields drop.
Fixed:
- Starcrafter and Refinery quest progress when collecting output normally or with Shift-click, including partial transfers and full inventories.
- Crafting and collection objectives progressing on the wrong planet.
- Previously completed story chains failing to offer newly added follow-up chapters.
- Duplicate campaign rewards and quest completion bypassing required story decisions.
- Unavailable campaign continuations blocking eligible starter work.
- Imperial outpost foundations being buried and vegetation floating above cleared terrain in newly generated outposts.
Removed:
- Redundant closing choices from routine delivery, inspection and repair jobs.
- The MagnaGuard Electrostaff tooltip line revealing its drop chance.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:QBIRprUu:Kqn9fXHG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:QBIRprUu:Kqn9fXHG"
}

