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Licensed LGPL-3.0-only
Published 3 years ago
Updated 9 hours ago
All versions
1.4.5-beta
Beta
Star Wars: Blood & Beskar 1.4.5-beta3 days ago 4
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Changes
Added:
- X-34 Landspeeder with two seats, animated exhausts, heavier handling and a larger boost reserve.
- X-34 Dual Boosters at the Vehicle Workshop, increasing sprint speed at the cost of faster charge drain.
- One civilian X-34 driver per Tatooine village, including existing villages.
- Rideable AT-RT Walker with animated legs, sprinting, swivelling cockpit and an aimable blaster cannon.
- AT-RT-mounted Rebel patrols in Rebel-controlled settlements, including Hoth bases.
- One or two MagnaGuard bodyguards in Separatist Tatooine villages and Nevarro cities, including existing settlements.
- MagnaGuard Electrostaff with two-handed attack combos, electrical effects and a spinning guard with a 75% blaster-block chance. Drops at a fixed 5% chance from MagnaGuards; cannot be crafted.
- Imperial outposts on Nevarro, Naboo and Hoth in new terrain, with protected territories, ten defenders and discoverable Hyperdrive destinations.
- Stairs and slabs for all 27 panel and plating finishes, with crafting and stonecutting recipes.
- Server options to disable new Force acquisition and holocron loot, or lightsaber component loot, while preserving existing powers and equipment.
- Configurable Mandalorian desert spawning.
Changed:
- Reduced the default Mandalorian desert spawn chance from 5% to 1%.
- Extended NPC personalities and threat reactions to roaming and summoned NPCs across all dimensions.
- Outpost and Hoth-base guards now follow local wanted rules instead of attacking solely over poor reputation.
- Players and opponents can use the X-34 in Watto races, including compatible upgrades.
- Added broader, flowing race-course layouts through the surrounding landscape.
- Race opponents now use varied braking and boost strategies, anticipate sharp corners, and choose wider passing lines.
- Race opponents now anticipate pedestrians and other vehicles when braking and overtaking.
- Civilian drivers choose clearer departure routes and check turning space before navigating narrow streets.
- Lightsaber blades now have wider white cores, flat tips and softer coloured glows.
Fixed:
- Incorrect red tint on lightsaber blade glows.
- Player and NPC riders facing incorrectly or misaligning with their vehicle while turning, pitching or banking.
- Race opponents getting stuck against walls, rejecting usable diagonal canyon passages, or failing to reverse away from obstacles.
- Race vehicles starting partly buried in dunes when fitted with long addons or wider hulls.
- Course searches waiting unnecessarily on blocked layouts or treating terrain still loading as permanently obstructed.
- Unnecessary terrain loading during race staging and excessive repeated route checks during clear cruising.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:QBIRprUu:oUgEdIST"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:QBIRprUu:oUgEdIST"
}

