0.4
Compatibility
Changes
Stats Surge 1.20.1
New shader-based animation for Vitality's "immortality" effect (Blood Safeguard totem break)
Blood Safeguard cooldown reduced from 15 to 10 minutes
New transition animation when opening the Stats Screen
Removed confusing alchemical blood tooltip
Reduced Blood Bearer spawn chance from mob spawners (9% → 3-5%) to prevent farming abuse
Added descriptive text for the Stats Screen keybind
Fixed flat Strength damage bonus (+1.0/level) applying to projectiles — now melee-only, detected by damage source (compatible with custom weapon mods)
Lowered HUD overlay display cap from 5000 to 2500
Updated upgrade particle texture
Added custom render layers for Blood Bearer entities, with new textures (Simple Red Eyes)
Added new console commands to spawn different Blood Bearer mob types for testing
Added global command to adjust bonus blood points earned per mob kill
NEW: Endurance
A defensive stat that reduces incoming melee damage and unlocks powerful passive abilities at higher levels.
Reduces melee damage taken based on equipped armor pieces (requires at least 1 piece equipped)
Scaling: 0.5% reduction per piece at level 1, up to 22% per piece at level 20
Maximum damage reduction cap: 70%
Additional bonus based on total armor points: Low +0.1%, Medium +0.3%, High +0.5%, Extreme (25+ points) +1.0%
Unlocks at level 5 — Passive Thorns: reflects a percentage of melee damage back to the attacker, scaling from 5% at level 5 up to 50% at level 20
Unlocks at level 20 — Force Field: a single-charge passive shield that fully absorbs one melee hit and reflects 100% of the blocked damage back to the attacker as an instant counterattack. Recharges automatically every 60 seconds. Melee only — projectiles neither trigger nor consume the shield
Upgrade cost scaling: levels 1-10 cost 95 per level (95 - 950 total per level); levels 11-20 double the base cost (2,090 - 3,800 per level)
Total accumulated cost from level 1 to 20: 33,375 Blood Points
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:mtY5qOvI:V0A0nod0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:mtY5qOvI:V0A0nod0"
}

