All versions
1.20.1-2.2.0
Beta
Stormward 1.20.1-2.2.0last week 34
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Changes
- Radiant Abilities
- Replaced Sphere draining functionality with the Breathe Stormlight ability, available to Radiants of the 1st Ideal. This ability allows players to inhale and exhale Stormlight into their held item
- Added the Summon Radiant Shardblade ability, available to Radiants of the 3rd Ideal
- Added the Summon Radiant Shardplate ability, available to Radiants of the 4th Ideal
- Added the Summon Shardblade ability, available to all players with a bound Shardblade
- The Summon Spren ability now works in any dimension that isn’t the Shadesmar, not just the Overworld
- Shards
- Players can now bind unbound Shardblades by holding interact with them, and summon them using the Summon Shardblade ability
- Players can unbind bound Shardblades by interacting with them
- Non-Radiant Shardplate no longer has a colored visor
- Radiant Shardplate and Shardblades glow
- Worn Shardplate now receives Stormlight when its wearer is exposed to a Highstorm
- Improvements
- Dead Shards and Fabrials hurt Radiants when held or worn
- Shardblade blade and Spear spearhead models are now 3D
- Mobs will no longer naturally spawn inside an active Dueling Pit
- Improved the Terror screen overlay
- Improved Cognitive Bead drowning overlay
- Instant Radiant Abilities now check exact Stormlight costs before activating
- Added particles when bound Spren appear or disappear in the Shadesmar
- Aluminum Ore is now also immune to surges
- Improved Stormlight particle movement for inhaling and exhaling Stormlight
- Alethi Villagers now give gifts to Heroes of the Village that match their trades
- Shardbearers now only have 50% chance for their armor to be trimmed
- Bugfixes
- Radiant Spren properly despawn from the Shadesmar when their Radiant dies
- Shardplate-wearing mobs do not incorrectly assume their jump height is increased when jumping out of water
- Shardplate-wearing mobs are willing to drop farther to pursue enemies
- The game no longer freezes when converting Villager trades with a secondary cost from Emeralds to Spheres
- Thrown spears now properly save their item data
- It should now be impossible for multiple Radiant Spren to spawn in the overworld for a single player
- Fixed bug where players could not see Cognitive Bead particles when mobs moved through Cognitive Bead Blocks
- Fixed bug where KeepInventory would not preserve a player’s Stormlight when they died
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:D0RGGSjV:12DCq3yd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:D0RGGSjV:12DCq3yd"
}

