All versions
1.20.2-1.0.1
Release
Stormward 1.20.2-1.0.19 months ago 35
Compatibility
Minecraft: Java Edition
1.20.2
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Changes
- By default, Spren no longer spawn in non-Rosharan biomes. This can be changed using the config file
- Added a game rule to allow users to enable/disable Spren spawning
- Sphere recipes now only require 4 Glass Panes, instead of 8
- Rockbuds now break instantly
- Crem Sludge builds up more slowly during Highstorms
- Changed eye color of Alethi Villagers, Soldiers, and Ryshadium
- Starting a duel using a duel block now requires your hand to be empty
- Fixed a bug where exiting the game and rejoining during a duel would cause it to end prematurely in an unearned victory
- Augmented tools now read from correct config variables
- Items that can hold Stormlight now by default start full instead of empty. This shouldn’t functionally change the player experience at all, but will affect how certain commands and item displays work
- Chulls now properly serialize their state
- Fixed a bug where the toast for the “Have We Met?” advancement could pop up twice
- Fixed a bug where teleporting using an Oathgate on a dedicated server would occasionally not rotate players properly
- Fixed a bug where Villagers charging Spheres would trade without their secondary cost being paid
- Fixed a bug where Shardhammers were not doing extra durability damage to mob’s Shardplate
- Fixed a bug where durability damage was doubled to shields even when not using a Shardhammer
- Fixed a bug where Villagers’ ability to hide from Highstorms prevented them from fleeing from enemies
- Fixed a bug where Lighteyed Alethi Soldiers summoned by panicking Villagers would spawn with incorrect equipment
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:D0RGGSjV:JDctTvoz"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:D0RGGSjV:JDctTvoz"
}

