Tags
Creators
Details
Licensed GPL-3.0-or-later
Published 2 months ago
Updated 3 months ago
All versions
1.0.0-1.21.11
Release
1.0.0-1.21.113 months ago 36
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client-side
Required content
Unavailable version
Unavailable version
Changes
StreamerConfigs 1.0.0-1.21.11
FIRST RELEASE FEATURES (oo, new word :v)
- It handles twitch api instead of the server-side mod (StreamerUtils), so streamer auth tokens don't ever get passed to the server (this prevents server owners from ever being able to steal ppl's credentials, it's basically a security mod).
- But that's not all. It also enhances the already feature-rich server-side abilities by adding client-side handlings of all cases. What I mean by that? TAKE A LOOK:
- It has emoji autocomplete like chatting apps.
- Emojis get replaced in chat.
- There's a button, whicn, upon being pressed, opens up a new GUI menu in which you can select emojis to use.
- AN ENTIRE GUI MOD MENU (F8 by default, configurable) TO CONFIGURE ALMOST ANYTHING STREAMERUTILS-RELATED (AND EVEN STREAMERCONFIGS-RELATED)
- Server-side mod was also modified to handle these new changes visually. The mods can communicate through packets and this allows the server-side mod to acknowledge you as a "client-side mod player" and give you a different experience (fancy buzzford-filled word-salad saying I changed the welcome message depending on whether you got this mod or not)
Notes
- Requires Fabric Loader 0.19.2+, Fabric API 0.141.3+ and Twitch4J-1.23.0+1.9.0 (basically the same as StreamerUtils, nothing changed).
- Built for Minecraft 1.21.11; other versions may work with updated mappings.
- Client‑side only – the server does not need the mod, but the client-side mod doesn't actually functionally do anything without its server-side companion, as it's literally made FOR THAT.
Upcoming / Planned Features
- I just thought about this... I actually wanted to release 1.0.0 as the mod being complete without any changes needed. I wanted to be fully satisfied with the mod before I publish it, but I just thought of this: right now, you can change your icon in the gui menu, ofc, but it's not actually dynamic, unlike the emojis. The emojis work very well! You can add ANY emojis to the server-side and as long as the appropriate packets are maintained, it can be sent to this mod upon joining the server. However icons right now are hardcoded, so when I plan on adding new icons, that'll bite me in the butt. So maybe I should change that as well.
- That's basically it for now. I don't actually plan on porting to newer versions with this (or the server-side mod) at all, for now. The "planned features" on StreamerUtils are much more of a DISTANT FUTURE thing. I'm fine downporting though, if ppl need it
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:jIaoP32w:sH1xavZH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:jIaoP32w:sH1xavZH"
}

