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Details
All versions
1.1.0+26.2
Release
MC 26.2 // Structure Codex 1.1.03 months ago 130
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Client-side
Client and server
Required content
Any compatible version
Changes
Added
- A "Terrain adaptation" option for placement. With it on, the ground around a structure is carved and levelled the way world generation does it: ancient cities come out walkable instead of solid, and villages sit on the ground instead of on the treetops. Off by default — it erases whatever was already inside the structure's footprint, including your own builds.
Fixed
- Blend placement no longer fills in the inside of a structure. Any room more than one block wide was being packed with the original terrain.
- Placing a structure no longer floods the server log with post-processing warnings. Those blocks are settled properly instead.
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:QoJh8dO8:c2enqyBM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:QoJh8dO8:c2enqyBM"
}

