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0.1.1-alpha
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๐ CHANGELOG โ Stuck_ a backrooms mod v0.1.1-alpha Release date: 2026-06-14
Minecraft: 1.20.1 ยท Forge: 47.3.0+ ยท Side: Client + Server ๐ข Second alpha release. Escape is now possible โ if you find the key.
โก Major Feature : Survival Becomes Viable This release introduces a complete energy system, the exit door mechanic, and natural world structures with loot โ making survival inside the Backrooms a real possibility for the first time. You also have real reasons to keep moving forward.
โจ New Features ๐ช The Exit Door System โ Endgame Goal
๐ด Exit Door โ a tall, ominous red door with a glowing "EXIT" sign ๐๏ธ Exit Key โ an enchanted-looking, single-stack key that opens the door ๐ผ๏ธ Custom GUI with two destination choices: Overworld (active) and Level 1 (coming soon) ๐ Mysterious white fade effect during teleportation (3 seconds) ๐ฒ Exit Key has ~3% chance to appear in Wooden Crates and Cardboard Boxes ๐๏ธ Exit Rooms spawn naturally at 0.1% rarity โ true legendary endgame structures
๐๏ธ Natural World Structures
๐ณ Tree Room (3% per chunk) โ a mysterious patch of grass with a single tree
Iconic Kane Pixels reference Spawns Wooden Crates with valuable loot
๐ผ Office Room (2% per chunk) โ abandoned office setup with desks and drawers
Contains Office Drawers with paper, batteries, screwdrivers, and rare phones
๐ช Exit Room (0.1% per chunk) โ the legendary chamber containing the Exit Door โ๏ธ Automatic loot table assignment to all containers within structures ๐ Smart deferred placement system (handles multi-chunk structures safely)
๐ Energy System (replaces hunger)
๐ช Stamina-based gameplay โ actions consume energy (sprint, jump, attack) ๐ Custom HUD bar (93ร88 spritesheet, 11 frames) replaces the food bar ๐ Sprint boost โ 60% faster than vanilla sprint ๐ฅ FOV dynamics โ +25% FOV when sprinting, -15% when exhausted (smooth lerp) ๐ง Almond Water โ drinkable item that grants the Energized effect
30 seconds duration ยท 3x energy regeneration rate Returns an empty glass bottle when consumed
โ๏ธ Energy infinite in Creative/Spectator modes ๐ฉธ Bleeding status effect โ slow damage over time (some weapons inflict it)
๐ก๏ธ Combat Items
๐ช Screwdriver โ light melee weapon (6 HP damage, 1.0 atk speed, 128 durability) ๐๏ธ Cutter (BackroomsKey) โ now also a weapon (3 HP damage + applies Bleeding for 5s)
๐จ Wall Marking System
๐จ Spray Can โ paint navigation marks on walls
3 symbols: Arrow Right, Arrow Left, Danger Mark Sneak + scroll to cycle through symbols 50 uses before breaking Beautiful 3D model in hand, 2D in inventory (forge:separate_transforms)
๐งฝ Sponge โ right-click any wall mark to erase it ๐งฑ Wall Mark Block โ automatically destroyed if its support wall breaks
๐ Smart Respawn System
๐ Die inside the Backrooms? You respawn inside the Backrooms, not in the Overworld ๐ Die in the Overworld? You respawn normally in the Overworld ๐ง Uses persistent NBT data to remember death dimensions
๐ง Improvements
๐ซ๏ธ Lower ceiling โ Backrooms ceiling reduced from height 8 to height 7 (more claustrophobic vibe) ๐จ Glowstick โ full visual rework with cracked-state texture variants ๐ Optimized texture loading โ fixed multiple missing texture references in models ๐ฒ Loot tables expanded โ more variety in crate drops (Iron Ingots, Redstone, Glowstone Dust, Bread, Golden Apples...) โ๏ธ Better structure placement โ uses real bounding boxes (template.getBoundingBox()) to handle rotations correctly
๐ ๏ธ New Commands
/backrooms spawntree โ instantly place a Tree Room at your location /backrooms spawnoffice โ instantly place an Office Room at your location /backrooms spawnexit โ instantly place an Exit Room at your location (debug)
๐ Bug Fixes
๐ง Fixed creative tab crash caused by blocks without registered BlockItems ๐ง Fixed wall marks rendering as opaque black instead of using transparency (added render_type: minecraft:cutout) ๐ง Fixed forge:separate_transforms wrapper missing top-level parent: "forge:item/default" ๐ง Fixed screwdriver.json namespace typo (backroom: โ backrooms:) ๐ง Fixed almond_water.json double typo (backroom:items/ โ backrooms:item/) ๐ง Fixed glowstick.json wrong path (block/ โ item/) ๐ง Fixed loot table parser error Unknown type 'backrooms:item' (now correctly uses minecraft:item) ๐ง Fixed SPRAY_PAINT_CAN vs SPRAY_CAN naming inconsistency across ModItems/ModCreativeTabs
๐ Known Issues
๐ผ VHS Tape content is still a placeholder ๐บ๏ธ Map exploration only works while holding the Backrooms Phone ๐๏ธ Level 1 dimension not yet available (Exit Door menu shows it as locked) ๐ฎ No mobs/entities yet โ the Backrooms remain eerily empty
๐ Coming Next
๐น First hostile entity (Smiler) ๐ Level 1 dimension (parking garage liminal space) ๐ Ambient sounds (humming neons, distant footsteps, child laughter) ๐ผ VHS Tape video playback with custom animations ๐ ๏ธ More structures (Pool Rooms, Hazmat Locker, Lonely Chair) ๐ Food sources inside the Backrooms (canned food, vending machines)
๐ Credits
๐ค Author: imortalfox ๐ฌ Lore inspired by: Kane Pixels' Backrooms YouTube series ๐ Setting based on: Async Research Institute fictional universe (Kane Pixels) ๐ Additional inspiration: Backrooms community wiki
๐ฅ Installation
Install Minecraft Forge 1.20.1 (build 47.3.0 or higher) Drop Stuck_backrooms-0.1.1-alpha.jar into your .minecraft/mods/ folder Launch Minecraft with the Forge profile Create a new world โ you'll spawn in the Backrooms! Try to escape... but be ready for the journey ๐ช๐
โ ๏ธ Required on both client AND server for multiplayer. License: MIT
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CB2OoTaZ:9SVKsvXo"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CB2OoTaZ:9SVKsvXo"
}

