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0.2.0-beta-1.21.1
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๐ CHANGELOG โ Stuck_ a backrooms mod v0.3.0-beta Release date: 2026-07-06
Minecraft: 1.21.1 ยท NeoForge: 21.1.234+ ยท Side: Client + Server ๐ก First BETA release. The lights are on. Sometimes.
โก Major Feature : The Backrooms Finally FEEL Like the Backrooms This release is a complete atmosphere overhaul โ total darkness, fluorescent yellow color grading, clustered dead zones, random blackouts โ plus a brand new second floor to explore. The dimension went from "yellow maze" to "place you genuinely don't want to be alone in."
โ ๏ธ A NEW WORLD IS REQUIRED โ dimension generation has fundamentally changed.
โจ New Features
๐ Darkness & Atmosphere Overhaul
๐ซ๏ธ Dense black fog โ visibility limited to ~44 blocks, corridors dissolve into the void ๐ก Near-zero ambient light โ neon lights become isolated islands of safety ๐จ Custom post-processing shader โ fluorescent yellow tint on lit areas, crushed blacks, subtle vignette ๐ Gamma cheat protection โ the shader is applied AFTER rendering; cranking brightness to 100% won't save you ๐ Total silence โ vanilla music is completely disabled inside the dimension. All that remains: the hum of the neons... and the distant noises
๐ก Dead Zones โ Clustered Broken Neons
๐ Broken neon lights now generate in GROUPS โ entire corridor sections plunged into darkness (~10% of the map) โจ Normal zones are now 90% lit โ light failures outside dead zones are rare and isolated ๐ป Rare "survivor" neons โ a single working light lost in the middle of a dead zone ๐ Enhanced light pools โ working neons now cast a much stronger, wider pool of light on the floor
โก The Blackout Event
๐ At random (~every 10 minutes), the power goes out โ ALL lights shut off for 30-60 seconds, on both floors ๐จ 3 brand new sounds: the power cut, a distant alarm going off somewhere in the complex, and the breaker slamming back on ๐ฆ Your flashlight and glowsticks suddenly become a matter of life and death ๐ ๏ธ Op command: /backrooms blackout start|stop
๐ช The Second Floor
๐ข The dimension now has TWO floors, each with its own independent maze layout ๐ Lowered ceilings on both floors (more claustrophobic vibe) ๐ช Very rare stairwells (~1 in 125 cells) connecting the floors โ finding one is an event, mark it with your Spray Can! ๐งฑ 2 new blocks: Damp Carpet Stairs & Ceiling Tile Stairs (dedicated top textures)
๐ง Improvements
๐ Full migration from Forge 1.20.1 to NeoForge 1.21.1 โ 80+ files, complete networking rewrite (CustomPacketPayload), NBT โ Data Components, new overlay system ๐จ Fixed all missing item textures from the migration ๐บ๏ธ Backrooms Phone minimap color fix (ARGBโABGR channel swap) ๐ผ Ambient sound system fully operational (humming neons, distant creepy sounds, solitude detection)
๐ ๏ธ New Commands
/backrooms blackout start โ trigger a blackout immediately (op only) /backrooms blackout stop โ end the current blackout (op only)
๐ Bug Fixes
๐ง Fixed dimension_type JSON parse crash (registry loading error) ๐ง Fixed GeckoLib imports after package restructure (.core. removal) ๐ง Fixed spawn egg model self-referencing parent loop ๐ง Fixed forge: โ neoforge: loader references in item models ๐ง Fixed duplicate class compilation errors
๐ Known Issues
๐๏ธ Structures (Tree Room, Office Room, Exit Room) may cut through the second floor's ground โ fix planned for next release ๐บ๏ธ Phone minimap may appear blurry on some setups ๐จ Possible incompatibility with Iris/Oculus shaderpacks (custom post-processing) ๐ผ VHS Tape content is still a placeholder
๐ Coming Next
๐ท Async Employee natural spawning in the corridors ๐น First hostile entity (Smiler) ๐ฉน Structure/second floor compatibility fix ๐ก Blackout screen intensity effect (the shader reacts to the power cut) ๐ Level 1 dimension (parking garage liminal space)
๐ Credits
๐ค Author: imortalfox ๐ฌ Lore inspired by: Kane Pixels' Backrooms YouTube series ๐ Setting based on: Async Research Institute fictional universe (Kane Pixels) ๐ Additional inspiration: Backrooms community wiki ๐ Blackout sounds from Freesound: echocinematics (#131599), jirzin (#348551), swag1773 (#636578)
๐ฅ Installation
Install NeoForge 1.21.1 (build 21.1.234 or higher) Install GeckoLib 4.7.6+ for NeoForge 1.21.1 (REQUIRED dependency) Drop Stuck_backrooms-0.3.0-beta.jar into your .minecraft/mods/ folder Launch Minecraft with the NeoForge profile Create a NEW world and find your way in... then try to find your way UP ๐ช
โ ๏ธ Required on both client AND server for multiplayer. โ ๏ธ Worlds from 0.1.x/0.2.x are NOT compatible (two-floor generation). License: MIT
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CB2OoTaZ:qC3TYf8d"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CB2OoTaZ:qC3TYf8d"
}


