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3.0-snapshot-8
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[3.0 Snapshot 8] - 3/11/2026
You guys asked for a few new things, so we went ahead and added them! This should be the final snapshot before a pre-release (or full release, if we don't find any bugs). See you all at Minecraft LIVE!
New Features
Predators & Prey
- Predators now have a cooldown for hunting
- Mobs that have a "feast or famine" hunting style will wait 3 in-game days before hunting again.
- Nocturnal predators will now only hunt at night
- Predators now consume the meat from animals they hunt
- Predators now heal when consuming meat
- Herbivores now heal when grazing
- Changed squids to be more likely to avoid Dolphins
- Changed dolphins to be more likely to hunt squid
- Polar Bears will now hunt for salmon and cod
Cozy Creatures
- Added polar bears to the list of creatures that look for shelter in the rain
- Added pandas to the list of creatures that try to cool down
- Removed polar bears, llamas, trader llamas, and pandas from the list of creatures that look for warmth
- Temperate variant animals no longer seek warmth in cold biomes unless it is actively snowing
Visuals
- Updated Stone Pillar texture
- Updated Stone Tiles texture
Technical Changes
Loot
- Removed Calamari from Polar Bear loot table
Data Tags
- Added
can_be_fullentity type tag- This tag determines whether an animal species will have a cooldown for hunting
- Added
nocturnalentity type tag- This tag determines whether an animal species is nocturnal
- This affects things like hunting times
- This tag determines whether an animal species is nocturnal
- Added
feast_or_famine_hunterentity type tag- This tag determines whether an animal species will have a 3-day-long hunting cooldown
Bug Fixes
- Decreased Spider step sound effect frequency when climbing
- Fixed bug preventing camera shake from re-applying to shake events of the same intensity
- Rollbacked Zombie leader method to prevent Zombies with the Health Boost effect from being included
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:c65QHwL5:PbtvEXL7"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:c65QHwL5:PbtvEXL7"
}

