Tags
Creators
Details
4.0-snapshot-3
Compatibility
Required content
Changes
[4.0 Snapshot 3] - 5/12/26
Test the hottest new mechanics in Subtly Dungeons 4.0 Snapshot 3! Fill your cauldrons with potions and make tipped arrows for your travels! Then pitch a tent far from home to earn the new Traveler advancement – just make sure you pack the all-new Elixir to cure any nasty ailments along the way! A new Illager's Bane enchantment gives you the upper hand against woodland mansions, but who will you test it on first? It's up to you to find out! Finally, check out the fiery new visuals for Wither Skulls and enjoy a smoother experience with our latest game optimizations.
New Features
Enchantments
- Added Illager's Bane enchantment
- Does increased damage to illagers
- Each level adds 2.5 damage to an attack
- Is incompatible with Bane of Arthropods, Sharpeness, Density, Breach, and Impaling
- Is obtainable for enchanted books or equipment via villager trading
- Does increased damage to illagers
Potions
- Added Elixir
- Removes all negative potion effects
- Can only be obtained by killing a Witch in a Swamp
- If killed in a Swamp biome, Witches have a 5% chance of dropping 1 bottle
- If killed in a Witch Hut, Witches have a 50% chance of dropping 1 bottle
Cauldron Potions
- Added Potion Cauldron block entity
- Behavior matches Bedrock Edition
- Cauldrons will now hold potions inside of them
- Tipped arrows may now be created using cauldrons
Blocks
- Added Soul Jack o'Lantern
- Can be crafted with a carved pumpkin and soul torch
Sounds
- Added new flaming arrow sound effect
- Added new Ghast fireball shooting sound effect
- Added new Blaze fireball shooting sound effect
- Added new Ender Dragon fireball shooting sound effect
- Added sound effects for Lingering Potion Area Effect Clouds
- Added sound effects for Dragon's Breath Area Effect Clouds
Advancements
- Added new "Traveler" adventure challenge
- Awarded for sleeping in a tent at least 1 km away from spawn or in a different dimension
Settings
- Added Video Settings option for toggling the experimental UI changes
Changes
Structures
- Changed Swamp Hut cauldrons to now have a random potion effect inside of them, to match Bedrock Edition
Piercing Enchantment
- Changed Piercing to reduce the effectiveness of armor by 10% with each level
Impaling Enchantment
- Changed Impaling to affect all mobs that are in contact with water for parity with Bedrock Edition
Abrading Curse
- Changed Abrading Curse do 3 durability damage to an item
Blast Fungus
- Changed particle effects
- Added new cloud particle effect
- Changed damage output to be slightly higher
Textures
- Changed Dragon Fireball texture to match Bedrock Edition
- Changed Fire Charge/Fireball texture
- Changed texture for entities on fire that are Wither Skulls, in Soul Fire, on Soul Sand, on Soul Soil, or in Soul Sand Valleys
Technical Changes
Particles
- Added
spore_cloudparticle
Sounds
- Added new sound event for Lingering Potion Area Effect Clouds:
entity.area_effect_cloud.gas
- Added new sound event for Dragon's Breath Area Effect Clouds:
entity.ender_dragon.breath
Stats
- Added
Times Slept in a Tentstatistic
Bug Fixes
- Fixed bug that prevented enchanted books from using their vanilla enchantment costs to calculate Magic Capacity
- Enchanted books' enchantability value now functions as a fallback
- Fixed bug that allowed a charged Channeling trident to be thrown through a portal and summon lightning
- Fixed bug that made Killer Bunnies try and find shelter from weather
- Fixed bug that prevented custom options from saving after exiting the game
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:c65QHwL5:TpaoMTz6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:c65QHwL5:TpaoMTz6"
}

