Tags
Creators
Details
5.0-snapshot-3
Compatibility
Required content
Changes
[5.0 Snapshot 3] - 7/19/26
Known Issues
Minecraft's source code and Fabric API are both undergoing some under the hood changes. This means that currently, shear and silk touch drops currently do not work properly. So, for now, unlit campfires when silk touched will drop their lit variants and other drops that require silk touch or shears, will now drop from any tool.
These changes are also part of the reason for the snapshot delay. To help prevent this in the future, we have taken steps to make Subtly Dungeons somewhat less dependent on Fabric API.
New Features
Tailored World Generation
- Added Erosion slider
Command Macros
- Added Command Macros
- Can be accessed from the Key Binds options screen
- Up to 10 commands can be saved (with a maximum of 1024 characters each) and activated by pressing Left Alt + A Number Key from 0-9
- The secondary key can be re-bound
Items
- Added Heavy Shield
- Has a Shield Strength of 10
- Has a blocking delay of 5 ticks
- Can become disabled for 1.6 seconds, instead of 5 seconds
- Added Dyed Quivers
- Can be crafted by combining a quiver with any dye
Sounds
- Added ambient Leaves block sounds
- Added ambient Short Grass block sounds
- Added ambient Red Shrub sounds
Settings
- Added Video Settings option for toggling advanced entity animations (e.g. Arthropods moving horizontally up walls)
- Added Accessibility Settings option for toggling a blocking shield's visibility
Changes
Combat
- Changed Shields to no longer have a blocking delay
Blocks
- Changed Powder Snow to decrease mining speed on Hard difficulty
World Generation
Birch Trees
- Changed Super Birch Trees to be able to have shelf mushrooms generate higher on their trunks
Textures
- Changed Quiver texture
Loot
- Changed Weaponsmith House Chests to no longer generate Quivers
- Changed Tannery Chests to possibly have Quivers
- Changed Pillager Outpost Chests to possibly generate Heavy Shields and Quivers
- Changed Weaponsmith House Chests to possibly generate Heavy Shields
- Changed Woodland Mansion Chests to possibly generate Heavy Shields
- Changed Leatherworkers to gift Bundles and Quivers
Advancement
- Changed I Am Bush advancement to have Monster Hunter as its parent
- Changed A Balanced Diet to include Shelf Mushrooms
Technical Changes
Attributes
- Changed
attribute.name.subtlyd.shield_strengthtoattribute.name.generic.shield_strength
Data Tags
- Added
triggers_ambient_grass_block_soundsblock tag - Added
quiversitem tag - Added
shieldsitem tag
Bug Fixes
- Fixed bug causing Tents to display the wrong error when trying to sleep during the day
- Fixed bug preventing Powder Snow from replacing potions in a Cauldron
- Fixed bug that would grant the Soup-er advancement for trying to put stew ingredients in cauldrons that cannot receive them
- Fixed bug preventing Redstone comparisions to work with Potion & Stew Cauldrons
- Fixed bug that caused Water Bottles to completely fill Cauldrons
- Fixed bug causing snowfall to replace foliage
- Fixed bug preventing snowfall from snowlogging blocks
- Fixed bug causing Frozen Rivers to not be fully frozen after world generation
- Fixed bug causing empty snow patches in snowy biomes
- Fixed bug causing a crash after attempting to spectate non-player entities
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:c65QHwL5:V4mouQLl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:c65QHwL5:V4mouQLl"
}

