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5.0-snapshot-4
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Required content
Changes
[5.0 Snapshot 4] - 7/31/26
Didn't you hear? Mojang just increased the System Requirements for Java Editon! Time for us to write sloppier code... just kidding! This update actually brings some performance upgrades, bug fixes, new Game Rules and other backend/Data Pack-related changes.
We also snuck in a few gameplay tweaks, like a new tree type, Wither Boss fight tweaks, and improved ambient sounds.
Developer Note: Did you know this mod has over 200 Java files! I sure didn't until this update!
Known Issues
Modded shear and silk touch related block loot is currently disabled.
New Features
World Generation
Savanna
- Added Baobab trees
- Similarly to Pine trees, these trees do not have a unique wood type, but are a special type of Acacia tree
- Can be grown from a 2x2 of Acacia saplings
Game Rules
- Added Advanced Mobs game rule
- Toggles advanced mob behavior (e.g. flock panicking, shelter seeking)
- Does not include wall climbing hitbox adjustments
- Added Blade Clash Window game rule
- Sets the window of time (in ticks) that two entities must attack each other within, to trigger a blade clash
- A value of 0 disables this feature
Splash Text
- Added "Read the books!" splash text
- Added "More music by C418!" splash text
Music
- Added Door by C418
- Plays on the main menu
- Added Equinoxe by C418
- Plays on the main menu and in Creative Mode
- Added Chris by C418
- Plays in Creative Mode
Changes
Quivers
- Quivers will now render on the player
Tents
- Tents now continuously check to see if there are sturdy blocks below it
- The check for this includes the 4 corners of the hitbox.
Wither
- Wither Skull explosions can now only convert
dirtblock tag blocks to Soul Soil
Textures
- Changed spherical potion texture
Sounds
- Removed ambient Tall Grass block sounds from Pale Gardens
- Removed ambient Pale Oak Leaves block sounds
- Removed ambient Leaves block sounds from cold biomes
- Added Heavy Shield sounds
Settings
- Added a warning for disabling advanced entity animations
Advancements
- Changed Adventure root advancement to use the Filled Map texture
Credits
- Added Zeit
- We'd like to thank Zeit for modeling the quiver and assisting with the texture
Technical Changes
Mobs
- Changed advanced mob AI
Camera Shake Events
- Changed
rangefield to accept an integer value
Data Components
- Added
tent/colordata component
Data Tags
- Added
scansorialentity type tag - Added
silent_foliageblock tag - Added
arrow_flammableblock tag - Added
causes_flock_panicdamage type tag - Changed
can_be_fullto be namedpredator - Changed
can_be_scaredtopanics_with_flock - Changed
can_seek_shadetoseeks_shade - Changed
can_seek_warmthtoseeks_warmth - Removed
can_break_tentsdamage type tag - Removed
always_kills_tentdamage type tag - Removed
ignites_tentsdamage type tag - Removed
burns_tentsdamage type tag
Bug Fixes
- Fixed bug causing spider jockeys to suffocate if their spider reaches a ceiling
- Fixed bug that could crash servers when players try to disable advanced entity animations
- Fixed [BUG #76] Tents Z-Fight with their pegs
- Fixed missing Blast Fungus entity translation
- Fixed bug causing command macro buttons to activate their primary key press action
- Fixed bug causing sleeping in Tents to cause Minecraft to freeze
- Fixed bug causing Tentative Accommodations to be granted to those who have yet to sleep in beds
- Fixed bug preventing snowlogged blocks from having their snow melted
- Fixed bug preventing Super Fallen Birch trees from having the proper size
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:c65QHwL5:VL2vDwa4"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:c65QHwL5:VL2vDwa4"
}

