Tags
Creators
Details
Licensed CC0-1.0
Published last month
Updated 5 months ago
All versions
1.0
Release
1.0 Release5 months ago 51
Uploaded by
Compatibility
Minecraft: Java Edition
26.1.2
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Changes
New Features
The Food Chain
- Predators now have a cooldown for hunting
- Mobs that have a "feast or famine" hunting style will wait 3 in-game days before hunting again.
- Nocturnal predators will now only hunt at night
- This includes the Wolf, Fox, and Ocelot
- Predators now consume the meat from animals they hunt
- Predators now heal when consuming meat
- Herbivores now heal when grazing
Creepy Crawlies
- Spiders now climb up walls and ceilings like in the trailers (and Minecraft Dungeons)!
Fleeing Fauna
- Some animals now run from attackers targeting their flock!
- These flocks have a radius of 16 meters
- When attacked, an animal within a flock will run away from the attack to a random location within 16 meters of its current location
Cozy Creatures
- Animals will now seek out more comfortable environments!
- Animals caught out in the rain will look for shelter
- Non-cold acclimated animals (or their variants) will now seek out warmer spots to hang around
- Non-heat acclimated animals (or their variants) will now seek out cooler spots in hot environments
New Predators
-
Dolphins now occasionally hunt for squid and cod!
-
Polar Bears will now hunt for salmon and cod!
Closer Pets
- Pets will now follow their owners for 20 meters before attempting to teleport!
- This was increased from the default 12 meters
- Pets now sprint with their owners!
Consumable Mushrooms
- Overworld mushrooms are now once again (yes, they used to be in vanilla Minecraft) edible!
- Brown mushrooms make a great snack, but red mushrooms will give you poison for 3 seconds
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:k9Blrg7L:w4ZqiaLG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:k9Blrg7L:w4ZqiaLG"
}

