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1.0.1
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Changes
Sulfur 1.0.1 โ NeoForge (Minecraft 26.2)
Housekeeping release. No gameplay changes: no weapon, balance, or behaviour was touched, and every class file is byte-for-byte identical to 1.0.0. Updating from 1.0.0 is safe and changes nothing in an existing world.
- Rewritten the mod description shown in the in-game Mods list. It now actually explains what Sulfur is: 19 historical firearms, no two of which load alike, misfires and real ballistics, and illager Gunners that reload the way you do.
- Added a mod logo, so Sulfur no longer shows a blank icon in the Mods list.
- Credited the author: SkyHant.
- Corrected the license to MIT. Previous builds shipped the MDK template's default "All Rights Reserved" placeholder, which was never intended. The full MIT text is now bundled with the mod.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1gdyAwtV:CO8W75T8"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1gdyAwtV:CO8W75T8"
}

