Tags
Creators
Details
Licensed MIT
Published 2 months ago
Updated last month
All versions
1.21.1-1.0.3
Release
Retro Factory Manager 1.0.3 for MC 1.21.1last month 1,093
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes
Changelog
1.0.3
Fixed
- Timer nodes with global align turned on and an offset set now generate valid SFML. The alignment keyword was written after the offset (
EVERY 20 + 11 GLOBAL TICKS), which SFM rejects; it now comes first (EVERY 20 GLOBAL + 11 TICKS) - The side panel now scrolls far enough to read the whole SFML preview while a node is selected. The scroll range ignored the preview section, so it stopped at the end of the node settings
- The item suggestion dropdown and the add-node menu now draw above everything else. Text from the panel underneath was showing through them even though the panel behind the list is opaque
Changed
- Timer node labels list the alignment before the offset, matching the generated program
- The timer offset hint reads "Offset (+ seconds)" when the interval is set to seconds, since SFM scales the offset by 20 in that mode
- The timer inspector warns when the offset is at or above the interval, a combination that stops the timer from ever running
1.0.2
Fixed
- The item suggestion dropdown, the add-node menu and the inspector panel no longer let the text behind them show through
- Placeholder hints in text fields now disappear as soon as you start typing, instead of overlapping what you type, and come back when you clear the field
1.0.1
Changed
- The editor switcher in the blueprint editor is now provided by RetroFactoryManager itself, so you can swap between Blueprint, V1, V2, and Draw editors on current SFM releases
- Added English display names for SFM's built-in editors in the switcher
1.21.1
- Backported to Minecraft 1.21.1 / NeoForge (requires SFM 4.34.0+)
- SFM's Program Editor Config screen now lists every registered editor, including Blueprint, instead of only V1 and V2
1.0.0
Initial release.
RetroFactoryManager adds a visual node editor to Super Factory Manager. Build your factory logic on a canvas and the mod writes the SFML program for you.
Other
- Fully translatable, with English included
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:cYQ7WdVe:zu22tDwi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:cYQ7WdVe:zu22tDwi"
}

