
super nico mod
super nico mod is a big mod about random things, it upgrades the game, it adds things that could be used in the future updates, it took too long to create this mod, and downloading is recommended, it hasen't been released yet, but the release will be GREAT
0.6.1
Compatibility
Changes
- fixed some major bugs
- added end potions that tell you where the end is rather than using eyes of ender
- made burners less OP
- added mini strongholds that have A LOT of mobs in them, and they have end portals. warning: one of them is misplaced. when you drink your end potion, if you have the "power of end" effect, you can break end portals, and replace them!
- a /opgear command that allows you to enable and disable the existence of specific armor/tool tiers, but only the OP ones. now my mod has 1212 mod elements!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KW6k6MhA:9QWG1cBB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KW6k6MhA:9QWG1cBB"
}
