
super nico mod
super nico mod is a big mod about random things, it upgrades the game, it adds things that could be used in the future updates, it took too long to create this mod, and downloading is recommended, it hasen't been released yet, but the release will be GREAT
0.5.8
Compatibility
Changes
new slingshot projectile
here are the slingshots:
iron slingshot => iron nugget copper slingshot => copper ingot golden slingshot => golden nugget amethyst slingshot => amethyst shard resin slingshot => resin clump (special!)
you can enchant these with the following enchantments:
force (3 lvls, used for more damage) shatter (1 lvl, does a tiny explosion effect and a shattering sound when broken, which also increases the damage as if a crepper exploded near you. and can't be combined with ricochet) ricochet (1 lvl, it makes the projectile bonce 3 blocks back up when you succesfully hit a mob, and it can't be combined with shatter) now my mod has 911 mod elements
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KW6k6MhA:ZgKAvR4J"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KW6k6MhA:ZgKAvR4J"
}
