0.1.0
Compatibility
Changes
-reworked Calculation
-added 5 new (physical) entities
-added a new random event
-the Tossed Around event now disables fall damage
-the Drop From Sky event is now disabled when the player is under sea level
-added "ultra_scary mode", a new config option that undoes certain balance changes
-changed the way player fall damage is disabled to a system that should hopefully be more reliable
-the minimum time for the Visage to spawn has been lowered from 23 minutes to 5 minutes
-add a new screen that warns players to disable hud_batching if ImmediatelyFast is installed
-fixed a crash with the Inventory Bug in multiplayer
-removed the multiplayer warning message
-started implementing a new script system. This new system allows events to persist across world reloads, supports more complicated player interactions, and allows scripts to be synced to the client. Old events will gradually be migrated to this new system
-fixed issue where static (and possibly some other things idr) would continue ticking when the game was paused
-lowered the volume of the static sound effect
-updated random events to use the standard neoforge registration system
-adjusted the default values for the event interval configs
-adjusted the weights of the random event rarity categories
-the event interval configs now have a hardcoded lower limit of 600 ticks (30 seconds)
-added new random structures
-removed the "Under Construction" sign - it might come back later
-added the "Quick Startup" config option, which makes Phantom OS loading times faster
-fixed some config localization entries using the working title of the mod
-various changes to the relog events:
-there is now a cooldown between the event checks, meaning you can't force them by repeatedly relogging
-added new sign messages
-fixed signs facing slightly off-center
-added a new interaction with c0rrup1e3_en1i1y
-added new answers for Friend
-added a new chat entity
-the Visage's pause screen interaction now pauses while the Minecraft window isn't focused
-updated the Visage's death text
-added new interactions during the c0rrup1e3_en1i1y box sequence
-gave all super_scary.jar entities localization entries
-item tooltips are now properly localized
-changed what happens when you are killed by the Visage
-the mod now replaces the sun and moon textures with the round versions from beta 1.9
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:IQTmhOtS:8GeBAF6N"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:IQTmhOtS:8GeBAF6N"
}

