Multiplayer-Snapshot-3
Compatibility
Changes
-added a config option for disabling random structure spawns
-added a config option for changing entity spawn rates
-removed an unnecessary gamerule check from the mob spawning system
-fixed super_scary.jar entities not being able to spawn in daylight
-fixed the structure_spawn event attempting to spawn nonexistent structures
-added 2 new random structures
-the player nickname system now uses a blacklist of the 100 most popular English words instead of simply filtering out any short word/phrase
-added the endscripts command, which stops every active script
-added multiplayer-exclusive events
-added the time_change event
-added the phase_cycling event
-added the fog event
-added the fake_xp event
-added the animal_gathering event
-added the hurt_shake event
-added the player_breath event
-added the potions event
-added the random_sound event
-Friend is now able to recognize special questions even if there is a space before the question mark
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:IQTmhOtS:ShllMjDz"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:IQTmhOtS:ShllMjDz"
}

