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SuperFancyClouds: Refabricated 1.7.1-1.19.2

Changelog

Changes

  • Remove Sodium-Extra compat.
  • Open threshold calculation value to config.

Fixes & Improved

  • Fix wrong height calculation in terrain dodge function.
  • Fix weather pre-detection always output thunder when '/weather rain' has running out.
  • Fix a problem that causing weather pre-detect feature cannot work after rain.
  • Fix weatherChange overridden by clientTick in singleplayer.
  • Fix fog distance when cloud block size is not 16.
  • Fix cloud moving speed when FPS is lower or higher.
  • Improved cloud height calculation.
  • Improved the calculation of density changing value. (the stepping formula)
  • Fix sync request too frequent when no get response yet.
  • Fix a probable crash in sync packet receiver.

Known Issues

  • High Performance Impact

Note

Since 1.7.x implemented smooth changing feature that needs clouds rebuild mesh in every tick, it's spend too many process resource causing a critical frame rate dropping.

To resolve it, we need to rewrite some core code, may causing mod unstable.

I'd released this bugfix patch first so that I can focus on core's modification.

See you in 1.8.x

Files

sfcr-1.7.1-1.19.2.jar(74.21 KiB) Primary Download
sfcr-1.7.1-1.19.2-sources.jar(45.06 KiB) Download

Project members

Rivmun

Owner


Technical information

License
MIT
Client side
optional
Server side
optional
Project ID