1.3.2
Compatibility
Required content
Changes
-Added a Command to Set Power
-Added Randomly Enhanced Mobs (following the player level)
-Added a Variant to Normal Punch
-Added a Gamerule for Enhanced Mobs spawn
-Added a new Tab in Creative Inventory for SAS items
-Added a Category for SAS Keybinds
-Added the "UI changer" Suggestion
-Reworked the Third Super Human Skill
-Made the Level Limit Command more intuitive
-Fixed some bugs
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:atd1BFK2:Vj1q22Zh"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:atd1BFK2:Vj1q22Zh"
}



