2.5.5
Compatibility
Changes
Superman — Legacy of Krypton
Version 2.5.5 — What's New Since 2.4.0
Krypto the Super Dog
Superman's loyal companion is now in the game.
Summon and recall him with the House of El Whistle Target enemies by pressing U, or left-clicking a mob while holding the whistle Toggle Sit / Follow with Shift + Right-click Krypto is fully invulnerable to fire, explosions, fall damage, and projectiles like Superman Wears a red cape with the House of El S-shield, with full physics Ferocious AI — charges and bites enemies he's targeting New Superman Suit (simple for now, but nice choice) The classic 1940s Fleischer animated suit is now available as a second wearable armour set.
Heat Vision Upgrades
Instantly smelts ore blocks you fire at Cooks raw ore drops and raw meat lying on the ground Revamp making V (strong) heat vision much better all round
Cape Physics
Both the Superman and Krypto capes now have full dynamic physics.
Reacts to speed, wind, and vertical movement Streams dramatically behind you at up to 90° range of motion
Flight & Super Run (more like super fun!)
Superman's flight and super run speeds have been rebalanced Super run now tunnels through terrain at full speed Terrain destruction AND entering boost flight requires holding sprint for 0.5 seconds before activating Destruction tunnel is wider and deals damage to mobs caught in the path
Kryptonite
Kryptonite-wearing zombies and skeletons are now a thing Kryptonite effect messages now show once, not every tick Added loads more types! Check description for details
- So many little things and tweaks, as well as stuff I forgot! Enjoy
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:TfTEHULR:fo8YnNHi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:TfTEHULR:fo8YnNHi"
}

