3.0.0
Compatibility
Changes
Superman 3.0.0
By far the biggest and best update yet, please read the newly revised Power, Kryptonite and Krypto Guide books that you get upon receiving your training in the Fortress for information on how to use all of it.
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Added a complete five-level progression system, gradually unlocking Kryptonian abilities through time spent at full Solar Energy. Includes a progression HUD, ability level requirements, solar costs and improved survival balancing.
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Completely overhauled movement and animation, including super sprinting, velocity-driven super jumps and falls, drilling, smoother flight transitions, expressive flight poses, improved cape physics and multiplayer-synced animations.
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Expanded flight and environmental destruction with refined sprint and boost flight, cursor-directed boost tunnelling, performance-friendly block removal, upward and downward drilling, and smoother water-to-flight movement.
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Greatly expanded strength and carrying, including automatic grabbing, carrying two entities, multiplayer player carrying and escape mechanics, improved throwing, velocity and mass-scaled impact craters, tandem flight, and smoother block-lifting visuals.
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Reworked and expanded active powers with beam and vision selectors, controlled breath cones, more destructive strong heat vision, an improved shockwave clap, tornado spin and throwing, and a progressive server-rendered Solar Flare.
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Expanded Kryptonian senses with persistent power selections, improved client-side X-ray vision, Kryptonite vision, and a much broader Super Hearing system that detects players, villagers, danger, falling, mining, sprinting, sleeping and concentrated destruction.
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Added Superman Prime One Million, a temporary Level 4 transformation granting invulnerability, unlimited Solar Energy, greatly increased speed and expanded power scale.
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Completely overhauled Krypto into a survival companion system. Wolves can become Kryptos using Kryptonian Collars, then be tamed, healed, bred and commanded using Big Bones, Big Beef and the House of El Whistle. Includes puppies, X-Kryptonite growth, flight formations, improved capes and multiplayer synchronization.
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Rebuilt the Fortress of Solitude as a grand single-hall structure with animated Key Crystal doors, training and solar-recharge stations, Solar Glass, new structural blocks and clearer visual design.
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Reworked Kryptonite into consistent crystal items, ores and blocks with named poisoning effects and clearer exposure rules. Green remains survival-obtainable, while special variants are Creative-only.
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Added a complete suit system with animated suit changes, Disguise Glasses, emergency solar reserves stored in armour, updated textures and Fortress-based suit acquisition
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Added the Mini Sun (dev item), expanded crafting support, refreshed item and block artwork, and introduced clickable in-game Kryptonian Power, Kryptonite and Krypto guides.
And so much more, please enjoy and let me know of any bugs you find (there shouldn't be many).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:TfTEHULR:p5zkr2M5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:TfTEHULR:p5zkr2M5"
}

