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Supernatural V2.9.0

Changelog

  • Code Clean* Up & Improvements.
  • Revamped the Necromancer's Boss Graveyard building.
  • Adjusted Config (recommend to delete and regenerate the config).
  • Grave Soil can now spawn Spooks & Vexes in Darkness instead of just at night.
  • Vampire Players will no longer have Strength, Speed, & Haste.
  • Vampire Players will now have a base +3 Attack Damage & 15% Movement Speed buffs directly instead.
  • Vampire Illagers will no longer have buffs either.
  • Vampire Players will have improved reaction to Sun Damage.
  • Vampires will no longer take damage from an Angel's Aura.
  • Removed Bleeding Effect.
  • Removed Original Method of Obtaining Vampirism.
  • Removed Original Method of Curing Vampirism.
  • Player Blood is no longer drinkable.
  • Player Blood can now be assigned.
  • Animal & Villager blood buffed.
  • Angels can now be Cursed.
  • Added the "Ritual Altar" block.
  • Added Soulgems. *- Ritual Altars can capture the soul of a slain entity if it has an Amethyst Shard and make a Soulgem.
  • Added Soul Enchanting. *- Soulgems can be used on an "Ritual Altar" to perform enchanting on the held book or item within the altar. Requires Enchantment Level 30 or higher still.
  • Added Vampiric Rituals. *- A Vampire Player can perform a ritual using soulgems, specific items, and lit candles in the right placements around the Ritual Altar. *- Added "Contract Ritual" which requires 28 power, a Grand Soul, and Totem of Undying. *- Added "Blood Ritual" which requires 12 power, a Common Soul, and Totem of Undying as well as nearby animals & villagers. *- Added "Grave Ritual" which requires 4 power, a Petty Soul, and some vampire dust to turn all soul sand/soil below the ritual altar area into grave soil. *- Added "Cure Ritual" which only uses a Totem of Undying and the vampire player's original player blood to cure them of Vampirism.
  • Added Contracts. *- Any player can sign & burn a contract in the flames of the Ritual Altar as long as requirements are met. - Contracts can be signed by non vampire players or using a bottle of Player Blood. *- Added "Vampirism Contract" which requires a glass bottle and full health to give the player vampirism and a bottle of their own blood. *- Added "Vexation Contract" which is a curse that gives the target Possession & Vexes to deal with. Requires Cake. *- Added "Pumpkin Head Contract" which requires a carved pumpkin and is a curse that swaps the target's headgear with the pumpkin. *- Added "Reanimation Contract" which requires a sacrifice to resurrect an entity from it's soulgem. *- Added "Knowledge Contract" which requires an enchanted book in exchange for experience. *- Added "Fortune Contract" which requires an enchanted golden apple in exchange for riches.
  • & more stuff I probably forgot...

Files

Supernatural-2.9.0.jar(1017.43 KiB) Primary Download

Project members

Jusey1

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID