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0.4.1
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HELLO I JUST FIXED A MEMORY LEAK THANK YOU!
Major re-branding!
🥭 Fruit Screen! The Fruit Screen shows you what Moves you have, what they do and the Mastery Level of your current fruit!
🍐 Swap Screen! In the Swap Screen, you are able to switch across all permanent Fruits you have unlocked!!
✨ Fruits now level up!
✨ A new Radial menu for move selection!
✨ All Fruits STATS are data-packable!
✨ Some Fruits now drown the player if in water!
🔧 Fruits are no longer lost by switching dimensions!
I know I have been quite absent with this mod, but I genuinely wanted to improve how it worked, handled fruits and so on, a lot of changes have been done in the background. I hope you enjoy it and have fun with it!
I have a lot of cool things planned for this mod, but it all depends of if I find time in my schedule to work on it. So definitely stay tuned on the discord!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:H1CXekjT:vF8ENq26"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:H1CXekjT:vF8ENq26"
}


