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Licensed GPL-3.0-or-later
Published last year
Updated last week
All versions
26.1-0.9.0-alpha.1+gl-fabric
Alpha
Super Resolution 0.9.0-alpha.1+opengl for Fabric 26.1last month 538
Compatibility
Minecraft: Java Edition
26.1.x
Platform
Fabric
Supported environments
Client-side
Changes
0.9.0-alpha.1
✨ 新增
- 光影接口
- 新增配置格式 V3,支持光影包禁用指定算法和声明仅帧生成模式
- 新增未适配光影兼容模式开关及风险确认提示
- 帧生成
- 新增帧生成框架,支持自动及 2~6 倍帧生成模式;具体后端由 Wisteria 提供
- 新增异步帧生成呈现
- 新增仅帧生成模式,可关闭超分辨率并保留帧生成输入
- 低延迟
- 新增基于 VK_NV_low_latency2 的 NVIDIA Reflex 后端
- 配置界面
- 新增帧生成呈现指示器
- 关于页面新增赞助者列表
🔧 改进
- 配置界面
- 改进页面滚动、切换动画及控件交互
- 改进简体中文、繁体中文、英文与日文文本
- 平台
- 将 Resolution Control 系列、RenderScale、GPU Booster 与 GPU Tape 标记为不兼容模组
🐛 修复
- 渲染
- 修复 Vulkan 呈现模式退出游戏时崩溃或卡死
- 修复多个 Minecraft 实例同时运行时原生库提取失败
- 低延迟
- 修复 NVIDIA Reflex 在 Minecraft 1.21.1、1.21.11 与 26.1.x 上的兼容性问题
- 修复尚未进入世界时错误限制帧率
- 光影接口
- 修复未适配光影的启用状态检测
- 平台
- 修复 ReplayMod 兼容性问题
🗑️ 移除
- 配置界面
- 移除 RenderDoc 集成
- 移除生成运动矢量、关闭光影时禁用超分辨率及强制禁用光影兼容等废弃选项
✨ Added
- Shader Interface
- Added config format V3, allowing shader packs to disable specific algorithms and declare frame-generation-only mode
- Added a compatibility mode toggle for unsupported shader packs with a risk confirmation prompt
- Frame Generation
- Added a frame generation framework with Auto and 2x-6x modes; concrete backends are provided by Wisteria
- Added asynchronous frame generation presentation
- Added frame-generation-only mode, allowing upscaling to be disabled while preserving frame generation inputs
- Low Latency
- Added an NVIDIA Reflex backend based on VK_NV_low_latency2
- Config UI
- Added a frame generation present indicator
- Added a sponsor list to the About page
🔧 Improved
- Config UI
- Improved page scrolling, transitions, and control interactions
- Improved Simplified Chinese, Traditional Chinese, English, and Japanese text
- Platform
- Marked the Resolution Control family, RenderScale, GPU Booster, and GPU Tape as incompatible mods
🐛 Fixed
- Rendering
- Fixed crashes or hangs when exiting the game in Vulkan presentation mode
- Fixed native library extraction failures when multiple Minecraft instances are running
- Low Latency
- Fixed NVIDIA Reflex compatibility issues on Minecraft 1.21.1, 1.21.11, and 26.1.x
- Fixed incorrect framerate limiting before joining a world
- Shader Interface
- Fixed detection of whether an unsupported shader pack is active
- Platform
- Fixed ReplayMod compatibility issues
🗑️ Removed
- Config UI
- Removed RenderDoc integration
- Removed deprecated options for motion-vector generation, disabling upscaling without shaders, and forcibly disabling shader compatibility
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Hf3Qz2H3:x2qyyTbB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Hf3Qz2H3:x2qyyTbB"
}

